Massively Multiplayer Online Role Playing Games (MMORPGs) create large virtual communities. Online gaming shows potential not just for entertaining, but also in education. This research investigates the use of commercial MMORPGs to support second language teaching. MMORPGs offer virtual safe spaces in which students can communicate by using their target second language with global players. Using a mix of ethnography and action research, this study explores the students’ experiences of language learning and performing while playing MMORPGs. The results show that the use of MMORPGs can facilitate language development by offering fun, informal, individualised and secure virtual spaces for students to practise their language with native and oth...
Although there is interest in the educational potential of online multiplayer games and virtual worl...
Due to the COVID-19 pandemic, educators have opted for online discussions and classes in which the t...
This dissertation examined the affordances of commercially developed massively multiplayer online (r...
Massively Multiplayer Online Role Playing Games (MMORPGs) create large virtual communities. Online g...
Massively Multiplayer Online Role Playing Games (MMORPGs) create large virtual communities. Online g...
Massively Multiplayer Online Role Playing Games (MMORPGs) create large virtual communities. Online g...
Massively Multiplayer Online Role Playing Games (MMORPGs) bring players together in a large virtual ...
The purpose of this chapter is twofold (1) to review the benefits of online videogames for promoting...
The growing interest and access to massively multiplayer online role-playing games (MMORPG) has open...
Massively multiplayer online role-playing games (MMORPGs) are predominately English language games w...
This article explores the use of massively multiplayer online games (MMOGs) as a type of serious gam...
The purpose of this study is to gain a better understanding of the usefulness of online videogames f...
The purpose of this chapter is twofold: (1) to review the benefits of digital game-based language le...
There seems to be a dearth in the literature concerning how resources in MMOGs can be appropriated b...
As digital games have grown into a global cultural force during the last few decades, computer-assis...
Although there is interest in the educational potential of online multiplayer games and virtual worl...
Due to the COVID-19 pandemic, educators have opted for online discussions and classes in which the t...
This dissertation examined the affordances of commercially developed massively multiplayer online (r...
Massively Multiplayer Online Role Playing Games (MMORPGs) create large virtual communities. Online g...
Massively Multiplayer Online Role Playing Games (MMORPGs) create large virtual communities. Online g...
Massively Multiplayer Online Role Playing Games (MMORPGs) create large virtual communities. Online g...
Massively Multiplayer Online Role Playing Games (MMORPGs) bring players together in a large virtual ...
The purpose of this chapter is twofold (1) to review the benefits of online videogames for promoting...
The growing interest and access to massively multiplayer online role-playing games (MMORPG) has open...
Massively multiplayer online role-playing games (MMORPGs) are predominately English language games w...
This article explores the use of massively multiplayer online games (MMOGs) as a type of serious gam...
The purpose of this study is to gain a better understanding of the usefulness of online videogames f...
The purpose of this chapter is twofold: (1) to review the benefits of digital game-based language le...
There seems to be a dearth in the literature concerning how resources in MMOGs can be appropriated b...
As digital games have grown into a global cultural force during the last few decades, computer-assis...
Although there is interest in the educational potential of online multiplayer games and virtual worl...
Due to the COVID-19 pandemic, educators have opted for online discussions and classes in which the t...
This dissertation examined the affordances of commercially developed massively multiplayer online (r...