Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2019/2020Deep learning has allowed to create neural networks that can play any game almost optimally. However, not so many have been trained to play like humans, or more concretely, like one specific person. Most people have recognizable ways of playing specific games, and imitating those behaviors would allow to create bots that don’t appear to be artificially generated. Also, by imitating one person behaviors it would be easy to create bots that play at the same level of quality. This document, which is a Final Degree Work report for the Bachelor’s Degree in Video Game Design and Development, presents some techniques to create neural netwo...
In recent years, Reinforcement Learning (RL) has successfully been used to train agents for games. N...
To create a realistic environment, many simulations require simulated agents with human behavior pat...
International audienceImitation Learning (IL) is a machine learning approach to learn a policy from ...
Thurau C. Behavior acquisition in artificial agents. Bielefeld (Germany): Bielefeld University; 2006...
Artificial intelligence (AI) and video games benefit from each other. Games provide a challenging do...
The Robosoccer simulator is a challenging environment for artificial intelligence, where a human has...
Treball Final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2016-2...
We treat the problem of behaviours for autonomous characters (bots) in virtual worlds, with the exam...
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2019/2...
voir basilic : http://emotion.inrialpes.fr/bibemotion/2004/LABL04/This article explores an applicati...
Believable virtual humans have important applications in various fields, including computer based vi...
Much of artificial intelligence research is focused on devis-ing optimal solutions for challenging a...
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2020/2...
This file was last viewed in Microsoft Edge.Neural networks have been widely used for their ability ...
Master's thesis in Information- and communication technology (IKT590)This thesis aims to explore the...
In recent years, Reinforcement Learning (RL) has successfully been used to train agents for games. N...
To create a realistic environment, many simulations require simulated agents with human behavior pat...
International audienceImitation Learning (IL) is a machine learning approach to learn a policy from ...
Thurau C. Behavior acquisition in artificial agents. Bielefeld (Germany): Bielefeld University; 2006...
Artificial intelligence (AI) and video games benefit from each other. Games provide a challenging do...
The Robosoccer simulator is a challenging environment for artificial intelligence, where a human has...
Treball Final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2016-2...
We treat the problem of behaviours for autonomous characters (bots) in virtual worlds, with the exam...
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2019/2...
voir basilic : http://emotion.inrialpes.fr/bibemotion/2004/LABL04/This article explores an applicati...
Believable virtual humans have important applications in various fields, including computer based vi...
Much of artificial intelligence research is focused on devis-ing optimal solutions for challenging a...
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2020/2...
This file was last viewed in Microsoft Edge.Neural networks have been widely used for their ability ...
Master's thesis in Information- and communication technology (IKT590)This thesis aims to explore the...
In recent years, Reinforcement Learning (RL) has successfully been used to train agents for games. N...
To create a realistic environment, many simulations require simulated agents with human behavior pat...
International audienceImitation Learning (IL) is a machine learning approach to learn a policy from ...