We consider a hierarchy of four typed call-by-value languages with either higher-order or ground-type references and with either callcc or no control operator.Our first result is a fully abstract trace model for the most expressive setting, featuring both higher-order references and callcc, constructed in the spirit of operational game semantics. Next we examine the impact of suppressing higher-order references and callcc in contexts and provide an operational explanation for the game-semantic conditions known as visibility and bracketing respectively.This allows us to refine the original model to provide fully abstract trace models of interaction with contexts that need not use higher-order references or callcc. Along the way, we discuss t...
International audienceGraphical depictions of distributed systems' behaviors in the form of Sequence...
This thesis examines the use of game semantics for the automatic equivalence checking of higher-orde...
International audienceWe show how to use operational game semantics as a guide to develop relational...
We consider a hierarchy of four typed call-by-value languages with either higher-order or ground-typ...
International audienceAbstract We consider a hierarchy of four typed call-by-value languages with ei...
International audienceAbstract We consider a hierarchy of four typed call-by-value languages with ei...
We consider a hierarchy of four typed call-by-value languages with either higher-order or ground-typ...
AbstractComputational effects which provide access to the flow of control (such as first-class conti...
This thesis examines the use of denotational semantics to reason about control flow in sequential, b...
In POPL’00, Cousot and Cousot showed that the classical state-based model checking of a verygeneral ...
In POPL\u201900, Cousot and Cousot showed that the classical state-based model checking of a very ge...
We show how to use operational game semantics as a guide to develop relational techniques for establ...
n POPL'00, Cousot and Cousot showed that the classical state-based model checking of a very general ...
Abstract. In POPL’00, Cousot and Cousot showed that the classical state-based model checking of a ve...
This thesis examines the use of game semantics for the automatic equivalence checking of higher-orde...
International audienceGraphical depictions of distributed systems' behaviors in the form of Sequence...
This thesis examines the use of game semantics for the automatic equivalence checking of higher-orde...
International audienceWe show how to use operational game semantics as a guide to develop relational...
We consider a hierarchy of four typed call-by-value languages with either higher-order or ground-typ...
International audienceAbstract We consider a hierarchy of four typed call-by-value languages with ei...
International audienceAbstract We consider a hierarchy of four typed call-by-value languages with ei...
We consider a hierarchy of four typed call-by-value languages with either higher-order or ground-typ...
AbstractComputational effects which provide access to the flow of control (such as first-class conti...
This thesis examines the use of denotational semantics to reason about control flow in sequential, b...
In POPL’00, Cousot and Cousot showed that the classical state-based model checking of a verygeneral ...
In POPL\u201900, Cousot and Cousot showed that the classical state-based model checking of a very ge...
We show how to use operational game semantics as a guide to develop relational techniques for establ...
n POPL'00, Cousot and Cousot showed that the classical state-based model checking of a very general ...
Abstract. In POPL’00, Cousot and Cousot showed that the classical state-based model checking of a ve...
This thesis examines the use of game semantics for the automatic equivalence checking of higher-orde...
International audienceGraphical depictions of distributed systems' behaviors in the form of Sequence...
This thesis examines the use of game semantics for the automatic equivalence checking of higher-orde...
International audienceWe show how to use operational game semantics as a guide to develop relational...