Visuo-haptic feedback is an important aspect of virtual reality experiences, with several previous works investigating its benefits and effects. A key aspect of this domain is congruency of crossmodal feedback and how it affects users. However, an important sub-domain which has received surprisingly little focus is visuo-haptic congruency in an interactive multisensory setting. This is especially important given that multisensory integration is crucial to player immersion in the context of virtual reality video games. In this paper, we attempt to address this lack of research. To achieve this, a total of 50 participants played a virtual reality racing game with either congruent or incongruent visuo-haptic feedback. Specifically, these user...
What are the technological bottlenecks in virtual assembly simulations with haptic feedback? To tack...
This paper describes an experiment which was conducted to evaluate the influence of haptic feedback ...
Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Mechanical Engineering, 1999.Includes...
Visuo-haptic feedback is an important aspect of virtual reality experiences, with several previous w...
The use of virtual reality in academic and industrial research has been rapidly expanding in recent ...
In the current consumer market, Virtual reality experiences are predominantly generated through visu...
Video games are becoming progressively sophisticated with new interesting mechanics and increasingl...
This research expands existing knowledge on the role of multisensorial haptic stimulation on motion ...
The aim of this study was to evaluate the effect of visual, haptic and audio sensory cues on partici...
Virtual reality (VR) is rapidly growing, with the potential to change the way we create and consume ...
The goal of this review is to illustrate the emerging use of multimodal virtual reality that can ben...
Objective and subjective measures of performance in virtual reality environments increase as more se...
Precision tasks are a very important part of virtual reality (VR). There are a wide variety of scena...
This paper presents a device for interacting with a virtual cockpit of a vehicle with tactile feedba...
With the proliferation of low-cost, consumer level, head-mounted displays (HMDs) we are witnessing a...
What are the technological bottlenecks in virtual assembly simulations with haptic feedback? To tack...
This paper describes an experiment which was conducted to evaluate the influence of haptic feedback ...
Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Mechanical Engineering, 1999.Includes...
Visuo-haptic feedback is an important aspect of virtual reality experiences, with several previous w...
The use of virtual reality in academic and industrial research has been rapidly expanding in recent ...
In the current consumer market, Virtual reality experiences are predominantly generated through visu...
Video games are becoming progressively sophisticated with new interesting mechanics and increasingl...
This research expands existing knowledge on the role of multisensorial haptic stimulation on motion ...
The aim of this study was to evaluate the effect of visual, haptic and audio sensory cues on partici...
Virtual reality (VR) is rapidly growing, with the potential to change the way we create and consume ...
The goal of this review is to illustrate the emerging use of multimodal virtual reality that can ben...
Objective and subjective measures of performance in virtual reality environments increase as more se...
Precision tasks are a very important part of virtual reality (VR). There are a wide variety of scena...
This paper presents a device for interacting with a virtual cockpit of a vehicle with tactile feedba...
With the proliferation of low-cost, consumer level, head-mounted displays (HMDs) we are witnessing a...
What are the technological bottlenecks in virtual assembly simulations with haptic feedback? To tack...
This paper describes an experiment which was conducted to evaluate the influence of haptic feedback ...
Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Mechanical Engineering, 1999.Includes...