Gamification is considered as a promising approach to enhance people’s engagement in many social or technical systems, thus is supposed to play an important role in future Internet of Everything (IoE). Although gamification elements have already been reported in various IoT research, there still lacks answers about how gamification may affect user engagement in IoT systems and through what paths. In present work, we are synthesizing and analyzing existing research efforts in these emerging fields to provide implications for future IoE development. The results are categorized into three dimensions by considering cognitive-behavioral outcome, procedural stage and population scale
During the past years, gamification has become an influential trend in technology and the promises a...
WOS: 000444136100002This study aims to understand the factors affecting the attitude towards and ado...
In human-computer interaction, the trend towards gamification is part of the shift of focus from usa...
Gamification is considered as a promising approach to enhance people’s engagement in many social or ...
Gamification is considered as a promising approach to enhance people’s engagement in many social or ...
Engagement is a common goal pursued by most social and technical systems, because of its widely ackn...
The Internet of Things (IoT) is almost a new paradigm that is transforming our society and our life....
Gamification is one of the most commonly employed approaches for motivating individuals to partici...
Gamification recently attracted attention from practitioners and researchers aiming to gain understa...
Trying to take advantage of the growing passion for games, Gamification is a trending phenomenon tha...
Engagement in online programs is difficult to maintain. Gamification is the recent trend that offers...
The trend of employing game mechanisms and techniques in non-game contexts, gamification, has dramat...
Gamification seems a promising method to engage people and stimulate their activity, both offline an...
Gamification refers to the use of game-like elements in non-entertainment contexts to make activitie...
Engagement in online programs is difficult to maintain. Gamification is the recent trend that offers...
During the past years, gamification has become an influential trend in technology and the promises a...
WOS: 000444136100002This study aims to understand the factors affecting the attitude towards and ado...
In human-computer interaction, the trend towards gamification is part of the shift of focus from usa...
Gamification is considered as a promising approach to enhance people’s engagement in many social or ...
Gamification is considered as a promising approach to enhance people’s engagement in many social or ...
Engagement is a common goal pursued by most social and technical systems, because of its widely ackn...
The Internet of Things (IoT) is almost a new paradigm that is transforming our society and our life....
Gamification is one of the most commonly employed approaches for motivating individuals to partici...
Gamification recently attracted attention from practitioners and researchers aiming to gain understa...
Trying to take advantage of the growing passion for games, Gamification is a trending phenomenon tha...
Engagement in online programs is difficult to maintain. Gamification is the recent trend that offers...
The trend of employing game mechanisms and techniques in non-game contexts, gamification, has dramat...
Gamification seems a promising method to engage people and stimulate their activity, both offline an...
Gamification refers to the use of game-like elements in non-entertainment contexts to make activitie...
Engagement in online programs is difficult to maintain. Gamification is the recent trend that offers...
During the past years, gamification has become an influential trend in technology and the promises a...
WOS: 000444136100002This study aims to understand the factors affecting the attitude towards and ado...
In human-computer interaction, the trend towards gamification is part of the shift of focus from usa...