Extended reality (XR) technologies such as Augmented Reality (AR) and Virtual Reality (VR) are facing mixed expectations. XR is often touted to offer deeply engrossing experiences but it can also lead to cybersickness, disappointment, and frustration. Moreover, research has not kept pace with how these technologies may affect users' emotions. Therefore, to understand emotions in XR, this study employs a 2 (virtual: yes vs. no) ×2 (augmented: yes vs. no) between-subject experiment (N = 162) in the shopping context. Effects on emotions are assessed by measuring changes in emotional valence and examining them using Median Tests and exploratory data analysis. Results suggest that emotional responses in XR are similar to those in a physical stor...
Despite the great potential of Virtual Reality (VR) to arouse emotions, there are no VR affective da...
Virtual reality (VR) marketing is here to stay—or at least that is what is generally believed. Head-...
Currently, extended reality (XR) as one of the most important disruptive technologies has been witne...
Extended reality (XR) technologies such as Augmented Reality (AR) and Virtual Reality (VR) are facin...
Extended reality (XR) technologies such as Augmented Reality (AR) and Virtual Reality (VR) are facin...
Extended reality (XR) technologies such as virtual reality (VR) and augmented reality (AR) have been...
There is a rising amount of research contributing to the knowledgebase of Augmented Reality (AR) app...
The emergence of Augmented Reality (AR) technologies has made it possible for marketers to engage an...
Virtual reality (VR) refers to technologies for substituting the perceived reality. With the recent ...
Computer graphics is—in many cases—about visualizing what you cannot see. However, virtual reality (...
Despite the promise of augmented reality (AR) and virtual reality (VR) to help experiential retailer...
Despite the great potential of Virtual Reality (VR) to arouse emotions, there are no VR affective da...
Virtual reality (VR) marketing is here to stay—or at least that is what is generally believed. Head-...
Currently, extended reality (XR) as one of the most important disruptive technologies has been witne...
Extended reality (XR) technologies such as Augmented Reality (AR) and Virtual Reality (VR) are facin...
Extended reality (XR) technologies such as Augmented Reality (AR) and Virtual Reality (VR) are facin...
Extended reality (XR) technologies such as virtual reality (VR) and augmented reality (AR) have been...
There is a rising amount of research contributing to the knowledgebase of Augmented Reality (AR) app...
The emergence of Augmented Reality (AR) technologies has made it possible for marketers to engage an...
Virtual reality (VR) refers to technologies for substituting the perceived reality. With the recent ...
Computer graphics is—in many cases—about visualizing what you cannot see. However, virtual reality (...
Despite the promise of augmented reality (AR) and virtual reality (VR) to help experiential retailer...
Despite the great potential of Virtual Reality (VR) to arouse emotions, there are no VR affective da...
Virtual reality (VR) marketing is here to stay—or at least that is what is generally believed. Head-...
Currently, extended reality (XR) as one of the most important disruptive technologies has been witne...