This deliverable outlines the development of the methodology to assess the learning through GAP by personnel from end user organizations in a training environment (Task 5.4) and the implementation of this methodology (Task 5.5-5.9) to see if the GAP intervention can generate positive movement on the continuum of each of Communication Competence, Gender Awareness and Cultural Awareness. The methodology encompassed in-game and out-game assessment, both of which will be explained and described, and the combination of which allowed for measurement of changes produced by playing the game. The in-game assessment was developed by conducting workshops with members of end users organizations in 4 d...
The Army is increasingly using game-based simulations (GBS) for the training of Soldiers. The use of...
The use of games in education necessitates investigations on how to successfully transpose learning ...
This paper presents a serious game that aims to develop and assess oral and interpersonal communicat...
Introduction: Gaming for Peace (GAP) Project Gaming for Peace (GAP) was launched in Septe...
This thesis was created for the Gaming for Peace -project. The project’s objective is to develop a l...
The purpose of this thesis is to suggest improvements and bring different diversity to the companies...
As digital games continue to be explored as solutions to educational and behavioural challenges, the...
Virtual training and serious games represent a new paradigm in training for many domains by providin...
Game Approachability Principles (GAP) is proposed as a set of useful guidelines for game designers t...
This presentation will address issues surrounding assessment in games. We are focused on the measure...
This study aims to develop an unobtrusive assessment method for information literacy in the context ...
Background. Despite the increasing pervasiveness of digital entertainment and serious games in organ...
Workplace diversity is an increasingly important topic for all companies who wish to stay in busines...
Serious games foster the acquisition of complex problem-solving skills. Assessment of such skills sh...
Warfighters are trained in Behavior Cue Analysis to detect anomalies in their environment amongst se...
The Army is increasingly using game-based simulations (GBS) for the training of Soldiers. The use of...
The use of games in education necessitates investigations on how to successfully transpose learning ...
This paper presents a serious game that aims to develop and assess oral and interpersonal communicat...
Introduction: Gaming for Peace (GAP) Project Gaming for Peace (GAP) was launched in Septe...
This thesis was created for the Gaming for Peace -project. The project’s objective is to develop a l...
The purpose of this thesis is to suggest improvements and bring different diversity to the companies...
As digital games continue to be explored as solutions to educational and behavioural challenges, the...
Virtual training and serious games represent a new paradigm in training for many domains by providin...
Game Approachability Principles (GAP) is proposed as a set of useful guidelines for game designers t...
This presentation will address issues surrounding assessment in games. We are focused on the measure...
This study aims to develop an unobtrusive assessment method for information literacy in the context ...
Background. Despite the increasing pervasiveness of digital entertainment and serious games in organ...
Workplace diversity is an increasingly important topic for all companies who wish to stay in busines...
Serious games foster the acquisition of complex problem-solving skills. Assessment of such skills sh...
Warfighters are trained in Behavior Cue Analysis to detect anomalies in their environment amongst se...
The Army is increasingly using game-based simulations (GBS) for the training of Soldiers. The use of...
The use of games in education necessitates investigations on how to successfully transpose learning ...
This paper presents a serious game that aims to develop and assess oral and interpersonal communicat...