We exploit a unique opportunity to study how a large population of players in the field learn to play a novel game with a complicated and non-intuitive mixed strategy equilibrium. We argue that standard models of belief-based learning and reinforcement learning are unable to explain the data, but that a simple model of similarity-based global cumulative imitation can do so. We corroborate our findings using laboratory data from a scaled-down version of the same game, as well as from three other games. The theoretical properties of the proposed learning model are studied by means of stochastic approximation
Cataloged from PDF version of article.This paper introduces a learning algorithm that allows for imi...
We illustrate one way in which a population of boundedly rational individuals can learn to play an a...
This thesis studies a population of agents facing repeatedly the same decision problem. Each agent k...
This paper introduces a learning algorithm that allows for imitation in recursive dynamic games. The...
We model a learning dynamic in which players imitate and innovate. Of interest is to question whethe...
We study a simple model of similarity-based global cumulative imitation in symmetric games with larg...
We illustrate one way in which a population of boundedly rational individuals can learn to play an a...
We model a learning dynamic in which players imitate and innovate. Of interest is to question wheth...
We conduct a laboratory experiment and provide evidence of learning spillovers within and across equ...
We conduct a laboratory experiment and provide evidence of learning spillovers within and across equ...
We conduct a laboratory experiment and provide evidence of learning spillovers within and across equ...
We examine the force of three types of behavioral dynamics in quantity-setting triopoly experiments:...
We illustrate one way in which a population of boundedly rational individuals can learn to play an a...
We conduct a laboratory experiment and provide evidence of learning spillovers within and across equ...
We consider a learning dynamic in which players imitate and better reply. Sufficient conditions are ...
Cataloged from PDF version of article.This paper introduces a learning algorithm that allows for imi...
We illustrate one way in which a population of boundedly rational individuals can learn to play an a...
This thesis studies a population of agents facing repeatedly the same decision problem. Each agent k...
This paper introduces a learning algorithm that allows for imitation in recursive dynamic games. The...
We model a learning dynamic in which players imitate and innovate. Of interest is to question whethe...
We study a simple model of similarity-based global cumulative imitation in symmetric games with larg...
We illustrate one way in which a population of boundedly rational individuals can learn to play an a...
We model a learning dynamic in which players imitate and innovate. Of interest is to question wheth...
We conduct a laboratory experiment and provide evidence of learning spillovers within and across equ...
We conduct a laboratory experiment and provide evidence of learning spillovers within and across equ...
We conduct a laboratory experiment and provide evidence of learning spillovers within and across equ...
We examine the force of three types of behavioral dynamics in quantity-setting triopoly experiments:...
We illustrate one way in which a population of boundedly rational individuals can learn to play an a...
We conduct a laboratory experiment and provide evidence of learning spillovers within and across equ...
We consider a learning dynamic in which players imitate and better reply. Sufficient conditions are ...
Cataloged from PDF version of article.This paper introduces a learning algorithm that allows for imi...
We illustrate one way in which a population of boundedly rational individuals can learn to play an a...
This thesis studies a population of agents facing repeatedly the same decision problem. Each agent k...