Video games are among the expressive means of culture that have most popularized historical themes. This reason (in fact, evidence) is already a reason to draw historians' attention to the ways in which digital games seem to appropriate "historical discourses". This Doctoral Thesis has the objective of reflecting such forms, paying attention to the particular questions of the language of the games and the effects of the aesthetic experience promoted by the “action of the game” when it takes place in relation to a given representation of the past. It will do this, in the first place, presenting the exercises of “simulation”, a characteristic task of games, in contact with images and forms of the represented past. In this sense, eleme...
Video games are among the technologies of media which make a great impact on the contemporaneity. Th...
Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have ten...
Historical video games are not only entertainment, but big business. Anecdotal evidence suggests tha...
In my thesis I focus on analysing the representations and images in historical digital games. I base...
A cursory look at video games and youth can often prove readings and simplistic conclusions. However...
This work arises from the reflections generated by a post-doctoral study that investigates how histo...
When they speak about historical representations in video games, it’s often thought of war and, what...
The study (written in Swedish) aims to study computer games as cultural artifacts of history and thu...
Over the past 50 years the part of digital games in our everyday’s media use has consistently grown....
This thesis examines the potential of historical video games for exploring deconstructionist history...
Os jogos digitais são uma consequência do avanço das tecnologias da informação e comunicação, da exp...
The present work aims to present a reading of some central elements on the Sid Meier’s Civilization ...
Many game designers exploit elements, events, characters and narrations retrieved from human history...
This thesis investigates historical representation in video games and argues that two types dominate...
Digital games are leisure products that are part of popular culture, in which entertainment is give...
Video games are among the technologies of media which make a great impact on the contemporaneity. Th...
Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have ten...
Historical video games are not only entertainment, but big business. Anecdotal evidence suggests tha...
In my thesis I focus on analysing the representations and images in historical digital games. I base...
A cursory look at video games and youth can often prove readings and simplistic conclusions. However...
This work arises from the reflections generated by a post-doctoral study that investigates how histo...
When they speak about historical representations in video games, it’s often thought of war and, what...
The study (written in Swedish) aims to study computer games as cultural artifacts of history and thu...
Over the past 50 years the part of digital games in our everyday’s media use has consistently grown....
This thesis examines the potential of historical video games for exploring deconstructionist history...
Os jogos digitais são uma consequência do avanço das tecnologias da informação e comunicação, da exp...
The present work aims to present a reading of some central elements on the Sid Meier’s Civilization ...
Many game designers exploit elements, events, characters and narrations retrieved from human history...
This thesis investigates historical representation in video games and argues that two types dominate...
Digital games are leisure products that are part of popular culture, in which entertainment is give...
Video games are among the technologies of media which make a great impact on the contemporaneity. Th...
Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have ten...
Historical video games are not only entertainment, but big business. Anecdotal evidence suggests tha...