This thesis contributes to the research field of Human-Computer Interaction (HCI). The focus of the research is on user interaction with handheld Augmented Reality (AR) systems.AR allows the addition of digital content, primarily graphics, to the user's physical environment. The resulting mixed environment includes digital objects registered in the physical world. This mixed environment, partially visible on the mobile device’s screen, defines several constraints for interaction. Our work is dedicated to the selection of a digital target in this mixed environment and we address two questions: (1) how to improve the perception of the mixed environment beyond what is perceived by the camera’s field of view of the mobile device, for finding of...
Workshop on Designing Mobile Augmented Reality at MobileHCI 2013Handheld Augmented Reality (AR), one...
Projecte final de carrera realitzat en col.laboració amb el Royal Institute of TechnologyAugmented r...
Soixante pour cent de la population mondiale possède aujourd'hui un téléphone portable. Les modèles ...
This thesis contributes to the research field of Human-Computer Interaction (HCI). The focus of the ...
We explored interaction within the context of handheld Augmented Reality (AR), where a handheld devi...
Mobile devices, such as phones, PDAs or GPS, are getting more and more powerful. They are now able t...
Unlike desktop computing, Augmented reality (AR) blurs the boundaries between the physical and digit...
International audienceWe address the problem of mobile distal selection of physical objects when poi...
International audienceWhen working with mobile Augmented Reality (AR), users often need to visualize...
Pointing to/ Selecting targets is an elementary task universally present in graphical user interface...
Contrairement aux environnements informatiques de bureaux, la réalité augmentée (RA) estompe les fro...
Pointer et sélectionner une cible avec un curseur est une interaction omniprésente dans l'utilisatio...
This manuscript describes the research topics I explored during my Ph.D. regarding the uses of Augme...
Part 1: Long and Short PapersInternational audienceWe propose two techniques that improve accuracy o...
Sixty percent of the world's population now owns a mobile phone. Recent models, which tend to become...
Workshop on Designing Mobile Augmented Reality at MobileHCI 2013Handheld Augmented Reality (AR), one...
Projecte final de carrera realitzat en col.laboració amb el Royal Institute of TechnologyAugmented r...
Soixante pour cent de la population mondiale possède aujourd'hui un téléphone portable. Les modèles ...
This thesis contributes to the research field of Human-Computer Interaction (HCI). The focus of the ...
We explored interaction within the context of handheld Augmented Reality (AR), where a handheld devi...
Mobile devices, such as phones, PDAs or GPS, are getting more and more powerful. They are now able t...
Unlike desktop computing, Augmented reality (AR) blurs the boundaries between the physical and digit...
International audienceWe address the problem of mobile distal selection of physical objects when poi...
International audienceWhen working with mobile Augmented Reality (AR), users often need to visualize...
Pointing to/ Selecting targets is an elementary task universally present in graphical user interface...
Contrairement aux environnements informatiques de bureaux, la réalité augmentée (RA) estompe les fro...
Pointer et sélectionner une cible avec un curseur est une interaction omniprésente dans l'utilisatio...
This manuscript describes the research topics I explored during my Ph.D. regarding the uses of Augme...
Part 1: Long and Short PapersInternational audienceWe propose two techniques that improve accuracy o...
Sixty percent of the world's population now owns a mobile phone. Recent models, which tend to become...
Workshop on Designing Mobile Augmented Reality at MobileHCI 2013Handheld Augmented Reality (AR), one...
Projecte final de carrera realitzat en col.laboració amb el Royal Institute of TechnologyAugmented r...
Soixante pour cent de la population mondiale possède aujourd'hui un téléphone portable. Les modèles ...