The Battle of the Sexes game, which captures both conflict and coordination problems, has been applied to a wide range of situations. We show that, by reducing conflict of interests and enhancing coordination, (eventual) turn taking supported by a "turn taking with independent randomizations" strategy allows the players to engage in intertemporal sharing of the gain from cooperation. Using this insight, we decompose the benefit from turn taking into conflict-mitigating and coordination-enhancing components. Our analysis suggests that an equilibrium measure of the "intertemporal degree of conflict" provides an intuitive way to understand the sources of welfare gain from turn taking in the repeated Battle of the Sexes game. We find that when ...
Contrary to the widespread belief that game repetition induces conciliatory behavior, in a repeated ...
We report on an experiment exploring whether and how players may learn to use a random device to coo...
We experimentally test whether increasing the salience of payoff-irrelevant focal points (Schelling,...
The Battle of the Sexes game, which captures both conflict and coordination problems, has been appli...
The Battle of the Sexes game, which captures both conflict and coordination problems, has been appli...
The Battle of the Sexes game, which captures both coordination and conflict problems, has been appli...
The Battle of the Sexes game, which captures both coordination and conflict problems, has been appli...
Turn taking is observed in many field and laboratory settings captured by various widely-studied 2x2...
Turn taking is observed in many field and laboratory settings captured by various widely studied 2 ×...
We study the impact of communication on behavior in a two-stage coordination game with asymmetric pa...
In this paper we analyze the learning behavior of two populations engaged in playing a 'Battle ...
Traditional game-theoretic models consider only stage-game strategies. Alternation in the repeated b...
Treball fi de màster de: Master in Intelligent Interactive SystemsTutors: Vicenç Gómez Cerdà i Martí...
We experimentally test whether increasing the salience of payoff-irrelevant focal points (schelling,...
In many situations it is difficult to avoid a conflict and cooperate with others, even when all part...
Contrary to the widespread belief that game repetition induces conciliatory behavior, in a repeated ...
We report on an experiment exploring whether and how players may learn to use a random device to coo...
We experimentally test whether increasing the salience of payoff-irrelevant focal points (Schelling,...
The Battle of the Sexes game, which captures both conflict and coordination problems, has been appli...
The Battle of the Sexes game, which captures both conflict and coordination problems, has been appli...
The Battle of the Sexes game, which captures both coordination and conflict problems, has been appli...
The Battle of the Sexes game, which captures both coordination and conflict problems, has been appli...
Turn taking is observed in many field and laboratory settings captured by various widely-studied 2x2...
Turn taking is observed in many field and laboratory settings captured by various widely studied 2 ×...
We study the impact of communication on behavior in a two-stage coordination game with asymmetric pa...
In this paper we analyze the learning behavior of two populations engaged in playing a 'Battle ...
Traditional game-theoretic models consider only stage-game strategies. Alternation in the repeated b...
Treball fi de màster de: Master in Intelligent Interactive SystemsTutors: Vicenç Gómez Cerdà i Martí...
We experimentally test whether increasing the salience of payoff-irrelevant focal points (schelling,...
In many situations it is difficult to avoid a conflict and cooperate with others, even when all part...
Contrary to the widespread belief that game repetition induces conciliatory behavior, in a repeated ...
We report on an experiment exploring whether and how players may learn to use a random device to coo...
We experimentally test whether increasing the salience of payoff-irrelevant focal points (Schelling,...