The spreading of low-cost and easy-to-implement systems for Virtual Reality, make it possible for a large number of consumers to experience this technology. The application fields span a wide range and recently the educational aspect started having a significant impact. In this paper we design a framework that allows the user to visit a virtual museum in which all canvases painted by Caravaggio and conserved in Rome are displayed. The aim of this project is two-fold: on one hand we provide the user with the possibility of having a personalized and educative exploration of an artistic content, while on the other hand we assess the acceptability of this virtual reality-based application by the final user. The system has been implemented in th...
November 2011 saw the opening of the exhibition "Archeovirtual" organized by CNR ITABC - Virtual Her...
This project aims to demonstrate the communicative and educational possibilities offered by ICT in t...
This paper presents a museum exhibition based on Immersive Multimedia (IM) and Virtual Reality (VR)....
The use of virtual reality and ICT in the museum context provides a new key to understand and promot...
In recent years, several studies have been conducted to examine the use of virtual reality within mu...
In order to attract a broader audience and encourage the user group to buy artworks after visiting a...
In 2005, an exhibit on virtual and Roman archaeology was organized in Rome in the Trajan's Market Mu...
Between the 15th of September 2005 and the 15th of November 2005, an exhibit on virtual and Roman ar...
This paper discusses the development of a virtual reality museum. An effort was made so that the vir...
The current global situation underlined the necessity of new accessibility standards in the field o...
This paper investigates and analyzes different commercial devices for creation immersive Virtual Rea...
The use of information technology in the field of cultural heritage makes it possible to involve mor...
The current global health emergency has posed the need to reflect upon how to guarantee high standar...
3D graphics are evidently appealing for cultural heritage communication: the possibility of (re)crea...
November 2011 saw the opening of the exhibition "Archeovirtual" organized by CNR ITABC - Virtual Her...
November 2011 saw the opening of the exhibition "Archeovirtual" organized by CNR ITABC - Virtual Her...
This project aims to demonstrate the communicative and educational possibilities offered by ICT in t...
This paper presents a museum exhibition based on Immersive Multimedia (IM) and Virtual Reality (VR)....
The use of virtual reality and ICT in the museum context provides a new key to understand and promot...
In recent years, several studies have been conducted to examine the use of virtual reality within mu...
In order to attract a broader audience and encourage the user group to buy artworks after visiting a...
In 2005, an exhibit on virtual and Roman archaeology was organized in Rome in the Trajan's Market Mu...
Between the 15th of September 2005 and the 15th of November 2005, an exhibit on virtual and Roman ar...
This paper discusses the development of a virtual reality museum. An effort was made so that the vir...
The current global situation underlined the necessity of new accessibility standards in the field o...
This paper investigates and analyzes different commercial devices for creation immersive Virtual Rea...
The use of information technology in the field of cultural heritage makes it possible to involve mor...
The current global health emergency has posed the need to reflect upon how to guarantee high standar...
3D graphics are evidently appealing for cultural heritage communication: the possibility of (re)crea...
November 2011 saw the opening of the exhibition "Archeovirtual" organized by CNR ITABC - Virtual Her...
November 2011 saw the opening of the exhibition "Archeovirtual" organized by CNR ITABC - Virtual Her...
This project aims to demonstrate the communicative and educational possibilities offered by ICT in t...
This paper presents a museum exhibition based on Immersive Multimedia (IM) and Virtual Reality (VR)....