This study investigates the use of gamification in promoting the silver generation’s adoption of mobile payment technology through the gamified cultural practice of gifting red packets. It considers the effectiveness of using gamification in a cultural context to promote technology acceptance among older adults. This crossover between digital technology and cultural traditions brings unique gaming elements to the adoption of technology. Drawing upon Technology Acceptance Model (TAM) and prospect theory, a research model is evaluated using structural equation modeling. Data were collected via survey from elderly consumers who are current users of WeChat but are yet to use its mobile payment functions. The results reveal the perceived effec...
Cognitive self-rehabilitation lacks updated means and tools. This paper provides a synopsis of novel...
This study aims to understand the factors affecting the attitude towards and adoption of gamified sy...
Gamification has become an influential term in diverse fields ranging from education to systems deve...
Purpose: This study investigates the use of gamification in promoting the silver generation's adopti...
Purpose. This study investigates the use of gamification in promoting the silver generation’s adopti...
The extensive application of game elements and mechanics has become one of the most frequent marketi...
Purpose of the study: This study aims to examine the gamification design process for aging people in...
Baptista, G., & Oliveira, T. (2017). Why so serious? Gamification impact in the acceptance of mobile...
During the past years, gamification has become an influential trend in technology and the promises a...
The gamification process is gaining increasing interest in many different environments such as educa...
This study examines the appeal and success of digital gaming. It notes the past and present studies ...
WOS: 000444136100002This study aims to understand the factors affecting the attitude towards and ado...
Gamification is a diverse application of game elements implemented by firms in various circumstances...
With the increasing use of mobile devices in the world and in Turkey, it is possible for companies t...
Recent times have witnessed increased usage of gamification in various domains. This study explores ...
Cognitive self-rehabilitation lacks updated means and tools. This paper provides a synopsis of novel...
This study aims to understand the factors affecting the attitude towards and adoption of gamified sy...
Gamification has become an influential term in diverse fields ranging from education to systems deve...
Purpose: This study investigates the use of gamification in promoting the silver generation's adopti...
Purpose. This study investigates the use of gamification in promoting the silver generation’s adopti...
The extensive application of game elements and mechanics has become one of the most frequent marketi...
Purpose of the study: This study aims to examine the gamification design process for aging people in...
Baptista, G., & Oliveira, T. (2017). Why so serious? Gamification impact in the acceptance of mobile...
During the past years, gamification has become an influential trend in technology and the promises a...
The gamification process is gaining increasing interest in many different environments such as educa...
This study examines the appeal and success of digital gaming. It notes the past and present studies ...
WOS: 000444136100002This study aims to understand the factors affecting the attitude towards and ado...
Gamification is a diverse application of game elements implemented by firms in various circumstances...
With the increasing use of mobile devices in the world and in Turkey, it is possible for companies t...
Recent times have witnessed increased usage of gamification in various domains. This study explores ...
Cognitive self-rehabilitation lacks updated means and tools. This paper provides a synopsis of novel...
This study aims to understand the factors affecting the attitude towards and adoption of gamified sy...
Gamification has become an influential term in diverse fields ranging from education to systems deve...