International audienceI consider repeated games with private monitoring played on a network. Each player has a set of neighbors with whom he interacts: a player's payoff depends on his own and his neighbors' actions only. Monitoring is private and imperfect: each player observes his stage payoff but not the actions of his neighbors. Players can communicate costlessly at each stage: communication can be public, private or a mixture of both. Payoffs are assumed to be sensitive to unilateral deviations. First, for any network, a folk theorem holds if some Joint Pairwise Identifiability condition regarding payoff functions is satisfied. Second, a necessary and sufficient condition on the network topology for a folk theorem to hold for all payof...
Imperfect private monitoring in an infinitely repeated discounted Prisoner’s Dilemma played on a com...
We consider repeated games with private monitoring that are close to repeated games with public/per...
This paper introduces an equilibrium concept called perfect communication equilibrium for repeated g...
International audienceI consider repeated games with private monitoring played on a network. Each pl...
I consider repeated games with local monitoring: each player observes his neighbors' moves only. Hen...
Delayed perfect monitoring in an infinitely repeated discounted game is modelled by allocating the p...
Delayed perfect monitoring in an infinitely repeated discounted game is modelled by letting the play...
In repeated games in which some players do not observe other players\u27 actions, effective informat...
The present paper shows that the Folk Theorem under imperfect (public) information (Fudenberg, Levin...
International audienceWe prove the folk theorem for discounted repeated games under private, almost-...
We characterize the set of communication equilibrium payoffs of any undiscounted repeated matrix-gam...
We show that any correlated equilibrium payoff of two-player repeated games with imperfect monitorin...
We investigate two-player infinitely repeated games where the discount factor is less than but close...
I study infinitely repeated games with imperfect private monitoring played on networks. Different ne...
Imperfect private monitoring in an infinitely repeated discounted Prisoner’s Dilemma played on a com...
We consider repeated games with private monitoring that are close to repeated games with public/per...
This paper introduces an equilibrium concept called perfect communication equilibrium for repeated g...
International audienceI consider repeated games with private monitoring played on a network. Each pl...
I consider repeated games with local monitoring: each player observes his neighbors' moves only. Hen...
Delayed perfect monitoring in an infinitely repeated discounted game is modelled by allocating the p...
Delayed perfect monitoring in an infinitely repeated discounted game is modelled by letting the play...
In repeated games in which some players do not observe other players\u27 actions, effective informat...
The present paper shows that the Folk Theorem under imperfect (public) information (Fudenberg, Levin...
International audienceWe prove the folk theorem for discounted repeated games under private, almost-...
We characterize the set of communication equilibrium payoffs of any undiscounted repeated matrix-gam...
We show that any correlated equilibrium payoff of two-player repeated games with imperfect monitorin...
We investigate two-player infinitely repeated games where the discount factor is less than but close...
I study infinitely repeated games with imperfect private monitoring played on networks. Different ne...
Imperfect private monitoring in an infinitely repeated discounted Prisoner’s Dilemma played on a com...
We consider repeated games with private monitoring that are close to repeated games with public/per...
This paper introduces an equilibrium concept called perfect communication equilibrium for repeated g...