In many first and third person videogames, power and agency are manifested through the twin logics of vision and action. Spatial design is therefore frequently used to incorporate strategies of attracting vision-hallways, lighting, hidden landmarks, items, and crucially, scenic viewpoints-which can often translate into the prompting of action. Following the prospect/refuge architectural theories of Appleton and Hildebrand, this paper will explore the interplay of spatial design, code, algorithm, action and agency under the rubric of the 'vista'. The introductory sequence of Half-Life 2 (Valve 2004) is an insightful illustration of the uses of the vista: the player is led through a relatively complex architectural environment (through a trai...
This paper looks at the design of place in a game environment. Many 3D video games have a strong ori...
Though theorists have long regarded spatiality as an essential facet of the videogame, the figure of...
Urban planning continues to play a novel and important role in creating video game environments with...
Theorists have long regarded spatiality as an essential facet of the videogame, and recent years hav...
The present goal and effort of this thesis is part of a larger forthcoming investigation of the reci...
The research examines the videogame as a new form of visual narration, in which the story is constru...
Videogames are created for play. In videogames play takes place in an artificiallyconstructed enviro...
The research examines the videogame as a new form of visual narration, in which the story is constru...
During the last 30 years computer and videogames have grown into a large entertainment industry of e...
Responding to the growing role of virtual space in our lives, as well as the increasing use of video...
Responding to the growing role of virtual space in our lives, as well as the increasing use of video...
Much of the historiography of videogames focuses on representational or participatory aspects of the...
In this paper, we examine the two highly relevant traditions of the simulation of space, and the sim...
This paper looks at the design of “place” in a game environment. It sets out to present a way of ana...
The field of research about video games has paid a lot of attention to the issue of spatiality in th...
This paper looks at the design of place in a game environment. Many 3D video games have a strong ori...
Though theorists have long regarded spatiality as an essential facet of the videogame, the figure of...
Urban planning continues to play a novel and important role in creating video game environments with...
Theorists have long regarded spatiality as an essential facet of the videogame, and recent years hav...
The present goal and effort of this thesis is part of a larger forthcoming investigation of the reci...
The research examines the videogame as a new form of visual narration, in which the story is constru...
Videogames are created for play. In videogames play takes place in an artificiallyconstructed enviro...
The research examines the videogame as a new form of visual narration, in which the story is constru...
During the last 30 years computer and videogames have grown into a large entertainment industry of e...
Responding to the growing role of virtual space in our lives, as well as the increasing use of video...
Responding to the growing role of virtual space in our lives, as well as the increasing use of video...
Much of the historiography of videogames focuses on representational or participatory aspects of the...
In this paper, we examine the two highly relevant traditions of the simulation of space, and the sim...
This paper looks at the design of “place” in a game environment. It sets out to present a way of ana...
The field of research about video games has paid a lot of attention to the issue of spatiality in th...
This paper looks at the design of place in a game environment. Many 3D video games have a strong ori...
Though theorists have long regarded spatiality as an essential facet of the videogame, the figure of...
Urban planning continues to play a novel and important role in creating video game environments with...