Truncated, repetitive, coin-operated nihilism? To a point. The 'insufferable philosophy of our time' is not a single object or symbol, but an array of signs and symbols placed at odds with each other, made to wage a type of war we aren’t told how to engage with. We were told that play would desensitise, depoliticise and disconnect us, and now games are presented by the museum as the latest historical and contemporary cultural artefacts. So what happened? [Introduction
Video games are inherently problematic as cultural artefacts, presenting issues of stability, curren...
This paper seeks to explore the validity of electronic games as an art form, through an examination ...
RefereedGames have intruded into popular, academic, and policymaker awareness to an unprecedented le...
Presented at Art History of Games Symposium, at 11:00 am on February 5, 2010 in the High Museum of A...
Play and games are a common trope in modern and contemporary art. In the early twentieth century, Du...
The author presents a review of different conceptions of games and plays appearing from late modern ...
The Game.The process of art creation in general includes (a) to realize self-existence in life (cult...
In the field of museum studies there has been very little consideration of games and their applicati...
Essay on the relationship between play, gaming and society reflecting on some of the aims of the exh...
Recent debate has focused on whether videogames are art. Whatever the answer, the debate has largely...
This article explores the early history (and even some prehistory) of game studies from a perspectiv...
In recent years, renowned museums such as the Museum of Modern Art in New York have started acquirin...
Beyond quizzes, cold simulations, and educational content placed inside non-meaningful games, serio...
As claimed by Chris Crawford in 1984, games must evolve to a potential form of art. 25 years later, ...
Digital games are commonly described as phenomena that combine aesthetic, social and technological e...
Video games are inherently problematic as cultural artefacts, presenting issues of stability, curren...
This paper seeks to explore the validity of electronic games as an art form, through an examination ...
RefereedGames have intruded into popular, academic, and policymaker awareness to an unprecedented le...
Presented at Art History of Games Symposium, at 11:00 am on February 5, 2010 in the High Museum of A...
Play and games are a common trope in modern and contemporary art. In the early twentieth century, Du...
The author presents a review of different conceptions of games and plays appearing from late modern ...
The Game.The process of art creation in general includes (a) to realize self-existence in life (cult...
In the field of museum studies there has been very little consideration of games and their applicati...
Essay on the relationship between play, gaming and society reflecting on some of the aims of the exh...
Recent debate has focused on whether videogames are art. Whatever the answer, the debate has largely...
This article explores the early history (and even some prehistory) of game studies from a perspectiv...
In recent years, renowned museums such as the Museum of Modern Art in New York have started acquirin...
Beyond quizzes, cold simulations, and educational content placed inside non-meaningful games, serio...
As claimed by Chris Crawford in 1984, games must evolve to a potential form of art. 25 years later, ...
Digital games are commonly described as phenomena that combine aesthetic, social and technological e...
Video games are inherently problematic as cultural artefacts, presenting issues of stability, curren...
This paper seeks to explore the validity of electronic games as an art form, through an examination ...
RefereedGames have intruded into popular, academic, and policymaker awareness to an unprecedented le...