Despite the greater bandwidth available for home Internet users, network problems continue to surface with regard to the mix of network applications being run. The ease in which Internet sharing can be configured, coupled with the increase in the number of computers present in consumer residences, increase the likelihood that concurrent network applications will have to compete for access to a limited bandwidth resource. The performance of applications such as network games and VoIP is heavily dependent on transmission delays and packet loss rates, which can be improved through priority queuing at the Internet Access device to minimise the impact of queuing delay. In this paper we compare the performance of both regular TCP traffic and netw...
With the rapid proliferation of the WWW, the Internet has seen enormous growth in both the demand fo...
The current Internet provides a single class of best-effort service while many applications have qua...
Abstract — with recent development and research, various network services like FTP (file transfer), ...
i There are several different types of games that are played in multiplayer mode over networks. The ...
Computer games called multiplayer real-time, or (MCG) are at the forefront of the use of the possibi...
This paper describes the results of a 500 million packet trace of a popular on-line, multi-player, g...
The architecture of network games is generally of two main types: Client/Server (C/S) and Peer to Pe...
Abstract — Online gaming is one of the most profitable busi-nesses on the Internet. Among various th...
Quality of service in the Internet has long been a concern of computer network researchers. TCP cong...
Many interactive applications require continuous user interaction, for example ssh and many web appl...
Networking research and development have historically focused on increasing network throughput and p...
The Ethernet communications network is a broadcast, multi-access system for local computer networkin...
Internet Protocol (VoIP) is a growing concern that has lead the need for research and study. In this...
This paper studies the feasibility of using an optimization method, based on multiplexing and header...
A fundamental design question to ask in the development of a network game is—Which transport protoco...
With the rapid proliferation of the WWW, the Internet has seen enormous growth in both the demand fo...
The current Internet provides a single class of best-effort service while many applications have qua...
Abstract — with recent development and research, various network services like FTP (file transfer), ...
i There are several different types of games that are played in multiplayer mode over networks. The ...
Computer games called multiplayer real-time, or (MCG) are at the forefront of the use of the possibi...
This paper describes the results of a 500 million packet trace of a popular on-line, multi-player, g...
The architecture of network games is generally of two main types: Client/Server (C/S) and Peer to Pe...
Abstract — Online gaming is one of the most profitable busi-nesses on the Internet. Among various th...
Quality of service in the Internet has long been a concern of computer network researchers. TCP cong...
Many interactive applications require continuous user interaction, for example ssh and many web appl...
Networking research and development have historically focused on increasing network throughput and p...
The Ethernet communications network is a broadcast, multi-access system for local computer networkin...
Internet Protocol (VoIP) is a growing concern that has lead the need for research and study. In this...
This paper studies the feasibility of using an optimization method, based on multiplexing and header...
A fundamental design question to ask in the development of a network game is—Which transport protoco...
With the rapid proliferation of the WWW, the Internet has seen enormous growth in both the demand fo...
The current Internet provides a single class of best-effort service while many applications have qua...
Abstract — with recent development and research, various network services like FTP (file transfer), ...