Modelling traffic generated by Internet based multiplayer computer games has attracted a great deal of attention in the past few years. In part this has been driven by a desire to properly simulate the network impact of highly interactive online game genres such as the first person shooter (FPS). Packet size distributions are an important element in the creation of plausible traffic generators for network simulators such as ns-2 and omnet++. In this paper we present a simple technique for creating representative packet size distributions for N-player FPS games based on empirically measured traffic of 2- and 3-player games. We illustrate the likely generality of our approach using data from Half-Life, Half-Life Counterstrike, Half-Life 2, Ha...
Modeling traffic generated by Internet based multiplayer computer games has attracted a great deal o...
We study the 'background traffic' resulting from tens of thousands of networked first person shooter...
Clients for online multiplayer first person shooter (FPS) games typically discover game servers thro...
Modelling traffic generated by Internet based multiplayer computer games has attracted a great deal ...
Modelling traffic generated by Internet-based multiplayer computer games has attracted a great deal ...
Modelling traffic generated by Internet based multiplayer computer games has attracted a great deal ...
Over the past few decades, there has been a great deal of attention paid to modelling the traffic ge...
Modelling traffic generated by Internet based multiplayer computer games has attracted a great deal ...
In much of the literature the extreme distribution has been used to model first-person shooter (FPS)...
Network games are becoming increasingly popular, but have received little attention from the academi...
We analyse the network traffic of the online multiplayer first person shooter game Enemy Territory. ...
A significant share of today’s Internet traffic is generated by network gaming. This kind of traffic...
We study the traffic generated by sessions of a popular multi-player network game. Our analysis indi...
Abstract—Online multiplayer first person shooter (FPS) games typically limit themselves to between 4...
Modeling traffic generated by Internet based multiplayer computer games has attracted a great deal o...
Modeling traffic generated by Internet based multiplayer computer games has attracted a great deal o...
We study the 'background traffic' resulting from tens of thousands of networked first person shooter...
Clients for online multiplayer first person shooter (FPS) games typically discover game servers thro...
Modelling traffic generated by Internet based multiplayer computer games has attracted a great deal ...
Modelling traffic generated by Internet-based multiplayer computer games has attracted a great deal ...
Modelling traffic generated by Internet based multiplayer computer games has attracted a great deal ...
Over the past few decades, there has been a great deal of attention paid to modelling the traffic ge...
Modelling traffic generated by Internet based multiplayer computer games has attracted a great deal ...
In much of the literature the extreme distribution has been used to model first-person shooter (FPS)...
Network games are becoming increasingly popular, but have received little attention from the academi...
We analyse the network traffic of the online multiplayer first person shooter game Enemy Territory. ...
A significant share of today’s Internet traffic is generated by network gaming. This kind of traffic...
We study the traffic generated by sessions of a popular multi-player network game. Our analysis indi...
Abstract—Online multiplayer first person shooter (FPS) games typically limit themselves to between 4...
Modeling traffic generated by Internet based multiplayer computer games has attracted a great deal o...
Modeling traffic generated by Internet based multiplayer computer games has attracted a great deal o...
We study the 'background traffic' resulting from tens of thousands of networked first person shooter...
Clients for online multiplayer first person shooter (FPS) games typically discover game servers thro...