Perhaps more than any other medium, computer games represent the essence of convergent entertainment. At their most basic level, games combine computer technology with audio and visual media to create a form that is clearly more than the sum of its parts; a complex palimpsest that is both reactive and transitory. Superficially at least, games can look like television or cinema, and can sound like radio or compact discs. They can possess narrative elements that closely mirror traditional film, or be based upon elements of skill and chance like sporting events. However, while games incorporate various facets of these other forms to provide their entertainment, they do so through a level of interactivity that makes them qualitatively different...
This dissertation outlines the material and aesthetic origins of the game film in order to show how ...
Since its inception, the field of game studies has pursued an attitude of exceptionalism that treats...
Videogame is a unique and, at the same time, widely diversified medium. In videogames, the typical e...
Introduction Video games as new types of media, have created a new form of interaction between the ...
The topic of this thesis stems from a desire to better understand the political and ideological dime...
Video games continue to grow as a medium. They have gone from arcade distractions to communicative s...
As video games grow in popularity, ambition, scope, and technological prowess, they also mature as a...
Grand Theft Auto (GTA) games are highly successful, in terms of sales, and their content is part of ...
Videogames are one of the most significant developments in the mass arts of recent times. In commer...
In this paper we wish to explore the political possibilities of video games. Numerous scholars now t...
This chapter revises the author's earlier work on the relationship between videogames and cinema, br...
Although in recent years interactive gaming has become a billion-dollar industry and a major cultura...
Digital games are commonly described as phenomena that combine aesthetic, social and technological e...
While the digital game industry is one of the largest, most popular, and profitable form of entertai...
The videogame now occupies a unique territory in contemporary culture that offers a new perspective ...
This dissertation outlines the material and aesthetic origins of the game film in order to show how ...
Since its inception, the field of game studies has pursued an attitude of exceptionalism that treats...
Videogame is a unique and, at the same time, widely diversified medium. In videogames, the typical e...
Introduction Video games as new types of media, have created a new form of interaction between the ...
The topic of this thesis stems from a desire to better understand the political and ideological dime...
Video games continue to grow as a medium. They have gone from arcade distractions to communicative s...
As video games grow in popularity, ambition, scope, and technological prowess, they also mature as a...
Grand Theft Auto (GTA) games are highly successful, in terms of sales, and their content is part of ...
Videogames are one of the most significant developments in the mass arts of recent times. In commer...
In this paper we wish to explore the political possibilities of video games. Numerous scholars now t...
This chapter revises the author's earlier work on the relationship between videogames and cinema, br...
Although in recent years interactive gaming has become a billion-dollar industry and a major cultura...
Digital games are commonly described as phenomena that combine aesthetic, social and technological e...
While the digital game industry is one of the largest, most popular, and profitable form of entertai...
The videogame now occupies a unique territory in contemporary culture that offers a new perspective ...
This dissertation outlines the material and aesthetic origins of the game film in order to show how ...
Since its inception, the field of game studies has pursued an attitude of exceptionalism that treats...
Videogame is a unique and, at the same time, widely diversified medium. In videogames, the typical e...