Background: This paper explores the robustness of the cognitive and perceptual skills developed within a game-like instrument scanning training task. The task uses static, stylised instruments and explores transfer of training to perceptual manipulation and to a dynamic training task. Method: Participants (n=50) completed a static instrument scanning task (including static transfer), presented via a laptop under supervised conditions. They then completed a dynamic instrument scanning task to test for transfer of static training to the more realistic dynamic environment. A small number of experienced pilots (n=3) completed the dynamic task alone to ensure that the task tapped skills relevant to the real world flying domain. Results: Particip...
The use of multimedia training methods for improving learning outcomes has been examined in recent y...
Aim. The objective of this study was to collect evidence of transfer-of-training to professional per...
The current study used the Space Fortress game (Donchin, 1989) to study the effects of training and ...
The current generation of young people have grown up with digital technologies and this has led to w...
Virtual training and serious games represent a new paradigm in training for many domains by providin...
This study investigated the relationship between the cognitive load experienced during training, cog...
This study investigated the relationship between the cognitive load experienced during training, cog...
Abstract: Perceptual-cognitive skills training provides a potentially valuable method for training a...
This study expanded upon the use of Simulation-Based Training (SBT) to enhance kinesic cue detection...
This paper presents a cybernetic approach to assess the training of manual control skills in simulat...
This paper presents a cybernetic approach to assess the training of manual control skills in simulat...
There has been considerable interest in the last decade on action video games’ effects on human perc...
There is a need to understand how to maximize skill development when training operators to undertake...
Helsdingen, A. S. , Sluimer, R. R., & Korteling, J. E. (2010, September). Transfer of bloody serious...
The use of multimedia training methods for improving learning outcomes has been examined in recent y...
The use of multimedia training methods for improving learning outcomes has been examined in recent y...
Aim. The objective of this study was to collect evidence of transfer-of-training to professional per...
The current study used the Space Fortress game (Donchin, 1989) to study the effects of training and ...
The current generation of young people have grown up with digital technologies and this has led to w...
Virtual training and serious games represent a new paradigm in training for many domains by providin...
This study investigated the relationship between the cognitive load experienced during training, cog...
This study investigated the relationship between the cognitive load experienced during training, cog...
Abstract: Perceptual-cognitive skills training provides a potentially valuable method for training a...
This study expanded upon the use of Simulation-Based Training (SBT) to enhance kinesic cue detection...
This paper presents a cybernetic approach to assess the training of manual control skills in simulat...
This paper presents a cybernetic approach to assess the training of manual control skills in simulat...
There has been considerable interest in the last decade on action video games’ effects on human perc...
There is a need to understand how to maximize skill development when training operators to undertake...
Helsdingen, A. S. , Sluimer, R. R., & Korteling, J. E. (2010, September). Transfer of bloody serious...
The use of multimedia training methods for improving learning outcomes has been examined in recent y...
The use of multimedia training methods for improving learning outcomes has been examined in recent y...
Aim. The objective of this study was to collect evidence of transfer-of-training to professional per...
The current study used the Space Fortress game (Donchin, 1989) to study the effects of training and ...