A number of industries sell products (or services) such as tobacco, alcohol and gambling that, although legal, are considered potentially harmful to some members of society. Unlike other products that attract no attention when using strategies to increase market share, many of these potentially harmful products attract criticism from concerned members of society and often governments when their markets increase. Corporate scandals in recent times have led to greater calls for social responsibility to be embraced by all businesses, but the call is most pronounced towards organisations providing products that are detrimental to certain members of society. This paper investigates gaming industry perceptions of compliance with the precepts of c...
The paper provides a timely reminder of the role of policy levers, harm-minimisation and health prom...
So-called sin industries are often related to harmfulness, unethical business, and unproductiveness....
Responsible Gambling Codes of Conduct (CoC) are used around the world to describe electronic gamblin...
A number of industries sell products (or services) such as tobacco, alcohol and gambling that, altho...
A number of industries sell products such as tobacco, alcohol and gambling that, although legal, are...
The majority of academic literature, public opinion and popular press articles relating to gambling ...
During the 1990s, states embraced legalised gambling as a means of supplementing state revenue. But ...
Online gambling companies claim that they are ethical providers. They seem committed to corporate so...
Electronic gambling machines (EGMs) proliferate in Australian club and hotel venues, generating reve...
Marketers of legal but potentially harmful products face a number of challenges. This paper examines...
This paper provides an exploratory review of both the corporate social responsibility (CSR) agendas ...
There are many factors that could be incorporated within a gaming company’s framework of social resp...
This paper documents a quantitative study into socially responsible principles and practices adopted...
The paper discusses the “business ” of poker machines in Australian clubs and hotels, and the role t...
The registered clubs industry dominates machine gaming in NSW, being the main vehicle for its expans...
The paper provides a timely reminder of the role of policy levers, harm-minimisation and health prom...
So-called sin industries are often related to harmfulness, unethical business, and unproductiveness....
Responsible Gambling Codes of Conduct (CoC) are used around the world to describe electronic gamblin...
A number of industries sell products (or services) such as tobacco, alcohol and gambling that, altho...
A number of industries sell products such as tobacco, alcohol and gambling that, although legal, are...
The majority of academic literature, public opinion and popular press articles relating to gambling ...
During the 1990s, states embraced legalised gambling as a means of supplementing state revenue. But ...
Online gambling companies claim that they are ethical providers. They seem committed to corporate so...
Electronic gambling machines (EGMs) proliferate in Australian club and hotel venues, generating reve...
Marketers of legal but potentially harmful products face a number of challenges. This paper examines...
This paper provides an exploratory review of both the corporate social responsibility (CSR) agendas ...
There are many factors that could be incorporated within a gaming company’s framework of social resp...
This paper documents a quantitative study into socially responsible principles and practices adopted...
The paper discusses the “business ” of poker machines in Australian clubs and hotels, and the role t...
The registered clubs industry dominates machine gaming in NSW, being the main vehicle for its expans...
The paper provides a timely reminder of the role of policy levers, harm-minimisation and health prom...
So-called sin industries are often related to harmfulness, unethical business, and unproductiveness....
Responsible Gambling Codes of Conduct (CoC) are used around the world to describe electronic gamblin...