This paper compares the performance of popular AI techniques, namely the Breadth First Search, Depth First Search, A* Search, Greedy Best First Search and the Hill Climbing Search in approaching the solution of a N-Puzzle of size 8, on a 3x3 matrix board. It looks at the complexity of each algorithm as it tries to approaches the solution in order to evaluate the operation of each technique and identify the better functioning one in various cases. The N Puzzle is used as the test scenario and an application was created to implement each of the algorithms to extract results. The paper also depicts the extent each algorithm goes through while processing the solution and hence helps to clarify the specific cases in which a technique may be pref...
[[abstract]]Most people think that puzzle games are just entertainments. There are many interesting ...
The 3, 15 63 and n-1 puzzle problems are classical puzzle problem that has been celebrated for many ...
Gobblet is a compelling board game that combines elements of classical tic-tac-toe game with a memor...
This paper compares the performance of popular AI techniques, namely the Breadth First Search, Depth...
This paper compares the performance of popular AI techniques, namely the Breadth First Search, Dept
Artificial Intelligence is an exciting field to research. Artificial Intelligence itself is a broad ...
The 8-puzzle is a classic problem in the real world. It involves swapping a tile's position with an ...
This paper aims to determine a more optimal search techniques on a case study of n-puzzle problem so...
The N-puzzle problem is one of the most classical problems in mathematics. Since the number of state...
The N-Queens problem is relevant in Artificial Intelligence (AI); the solution methodology has been ...
The essence of the work is to apply the A* algorithm in solving various puzzle games by creating art...
AbstractNonogram, a popular Japanese puzzle game, is a well-known NP-complete problem. A number of a...
Includes bibliographical references (pages 42-42)The natural generalization of the Instant Insanity ...
Pearl, J. (1984). Heuristics: intelligent search strategies for computer problem solving
Search has been vital to artificial intelligence from the very beginning as a core technique in prob...
[[abstract]]Most people think that puzzle games are just entertainments. There are many interesting ...
The 3, 15 63 and n-1 puzzle problems are classical puzzle problem that has been celebrated for many ...
Gobblet is a compelling board game that combines elements of classical tic-tac-toe game with a memor...
This paper compares the performance of popular AI techniques, namely the Breadth First Search, Depth...
This paper compares the performance of popular AI techniques, namely the Breadth First Search, Dept
Artificial Intelligence is an exciting field to research. Artificial Intelligence itself is a broad ...
The 8-puzzle is a classic problem in the real world. It involves swapping a tile's position with an ...
This paper aims to determine a more optimal search techniques on a case study of n-puzzle problem so...
The N-puzzle problem is one of the most classical problems in mathematics. Since the number of state...
The N-Queens problem is relevant in Artificial Intelligence (AI); the solution methodology has been ...
The essence of the work is to apply the A* algorithm in solving various puzzle games by creating art...
AbstractNonogram, a popular Japanese puzzle game, is a well-known NP-complete problem. A number of a...
Includes bibliographical references (pages 42-42)The natural generalization of the Instant Insanity ...
Pearl, J. (1984). Heuristics: intelligent search strategies for computer problem solving
Search has been vital to artificial intelligence from the very beginning as a core technique in prob...
[[abstract]]Most people think that puzzle games are just entertainments. There are many interesting ...
The 3, 15 63 and n-1 puzzle problems are classical puzzle problem that has been celebrated for many ...
Gobblet is a compelling board game that combines elements of classical tic-tac-toe game with a memor...