The use of technology has become increasingly prevalent in schools, from elementary school to high school. This school-based project explored the intervention of self-control training with a third grade student who has a previous technology addiction to increase her ability to wait, and eventually complete nonpreferred tasks, before playing on the iPad. It also aimed to decrease the time in which she gave the iPad back after playing and to reduce problem behaviors when asked to give it back. The student was asked to choose between two wait times and play lengths on the iPad (e.g. wait for 1 minute, play for 2 minutes or wait for 2 minutes, play for 5 minutes), with the goal of her choosing the longer wait time. Once her play time was up, th...
The purpose of this action research was to determine if gamification learning would increase iPad en...
The research question addressed is, what self regulation strategies will decrease the number of time...
Abstract This single subject design study (ABAB) investigated the effects of using iPads in a classw...
This study examined the effect of using an iPad to increase on-task behaviors of high school student...
Nowadays, mobile touch technologies, such as tablets, are an integral part of teaching and learning ...
The number of one-to-one mobile programs in elementary schools as a resource that substitutes the te...
ABSTRACT: Interaction with digital games can have an impact on executive functions and offer contrib...
Background: Research has shown that self-control training (SCT) is an effective intervention to incr...
The number of one-to-one mobile programs in elementary schools as a resource to substitute the textb...
Background/aim Children are reported to spend less time engaged in outdoor activity and object‐relat...
The use of a schedule to guide students with special education needs through a series of activities ...
The purposes of this study were to: a) examine the effects on self-monitoring using iPads for juveni...
Background: Research has shown that self-control training (SCT) is an effective intervention to incr...
This qualitative research study explored middle school students\u27 perceptions of 24/7 access to an...
As digital technologies develop and change, so do the ways these tools are integrated into classroom...
The purpose of this action research was to determine if gamification learning would increase iPad en...
The research question addressed is, what self regulation strategies will decrease the number of time...
Abstract This single subject design study (ABAB) investigated the effects of using iPads in a classw...
This study examined the effect of using an iPad to increase on-task behaviors of high school student...
Nowadays, mobile touch technologies, such as tablets, are an integral part of teaching and learning ...
The number of one-to-one mobile programs in elementary schools as a resource that substitutes the te...
ABSTRACT: Interaction with digital games can have an impact on executive functions and offer contrib...
Background: Research has shown that self-control training (SCT) is an effective intervention to incr...
The number of one-to-one mobile programs in elementary schools as a resource to substitute the textb...
Background/aim Children are reported to spend less time engaged in outdoor activity and object‐relat...
The use of a schedule to guide students with special education needs through a series of activities ...
The purposes of this study were to: a) examine the effects on self-monitoring using iPads for juveni...
Background: Research has shown that self-control training (SCT) is an effective intervention to incr...
This qualitative research study explored middle school students\u27 perceptions of 24/7 access to an...
As digital technologies develop and change, so do the ways these tools are integrated into classroom...
The purpose of this action research was to determine if gamification learning would increase iPad en...
The research question addressed is, what self regulation strategies will decrease the number of time...
Abstract This single subject design study (ABAB) investigated the effects of using iPads in a classw...