This paper details a research methodology which enables inquiry into the activity of game design. The methodology, Research as Design-Design as Research (RADDAR) was successfully developed, legitimated, applied and ultimately evaluated, through thesis examination, as part of my doctoral study where I investigated relationships between game design and learning. The structure of the paper essentially follows the sequential progression of the methodology as it emerged during my inquiry. Issues such as legitimation, implementation, judgment criteria, and possible implications of the methodology for design are discussed. It is my view that presenting the methodology in terms of its progression, could assist others in developing a sense of the ...
The international focus on the learning potential of games in recent years has led to a boost in bot...
Design research informs and supports practice by developing knowledge to improve the chances of prod...
This paper will propose that learning - as occurring in all those circumstances whereby agents have ...
This paper details a research methodology which enables inquiry into the activity of game design. Th...
Design research is an active academic field covering disciplines such as architecture, graphic, prod...
<p>Design research is an active academic field covering disciplines such as architecture, graphic, p...
The chapter describes an action research approach applied to design research. Starting from the key ...
This thesis presents Player Decentered Design as an alternative approach to creating videogames that...
This paper examines the methods and systems of game design from the standpoint of existing method pr...
The notion that there might be a template, some kind of script detailing a plan for action, which ca...
The tools of design research, writes Brenda Laurel, will allow designers "to claim and direct the po...
Summary This paper discusses the use of action research as a research method in architecture and des...
The goal of the book is to introduce designers to the many research tools that can be used to inform...
This paper summarises the journey of a doctoral research design which aims to explore the game-based...
Open Access - This article is distributed under the terms of the Creative Commons Attribution Noncom...
The international focus on the learning potential of games in recent years has led to a boost in bot...
Design research informs and supports practice by developing knowledge to improve the chances of prod...
This paper will propose that learning - as occurring in all those circumstances whereby agents have ...
This paper details a research methodology which enables inquiry into the activity of game design. Th...
Design research is an active academic field covering disciplines such as architecture, graphic, prod...
<p>Design research is an active academic field covering disciplines such as architecture, graphic, p...
The chapter describes an action research approach applied to design research. Starting from the key ...
This thesis presents Player Decentered Design as an alternative approach to creating videogames that...
This paper examines the methods and systems of game design from the standpoint of existing method pr...
The notion that there might be a template, some kind of script detailing a plan for action, which ca...
The tools of design research, writes Brenda Laurel, will allow designers "to claim and direct the po...
Summary This paper discusses the use of action research as a research method in architecture and des...
The goal of the book is to introduce designers to the many research tools that can be used to inform...
This paper summarises the journey of a doctoral research design which aims to explore the game-based...
Open Access - This article is distributed under the terms of the Creative Commons Attribution Noncom...
The international focus on the learning potential of games in recent years has led to a boost in bot...
Design research informs and supports practice by developing knowledge to improve the chances of prod...
This paper will propose that learning - as occurring in all those circumstances whereby agents have ...