The Japanese term cosplay is a contraction of the English words 'costume' and 'play' and refers to the taking on of a particular character from manga (comic), anime (animation), movie, game or (less frequently) other media from Japan.[1] In its purest form cosplay is akin to performance art, taking on the habitus of a particular character through costume, accessories, gesture and attitude; it is therefore not simply 'dressing up' but rather inhabiting the role of a character both physically and mentally. Crucial to this idea is the notion of 'play,' a play with age, race and gender, which we will return to below
Through cosplay (costume play), fans perform existing fictional characters in self-created costumes,...
Japanese media (including anime) offers representations of female characters that, in their cute gir...
To examine cosplay (costume play) as performed by non-Japanese cosplayers, video interviews were con...
Cosplay, or ‘costume–play’, is a practice centred upon the assembly and performance of costumes base...
As gaming becomes increasingly part of mainstream culture globally, we are beginning to see other mo...
As gaming becomes increasingly part of mainstream culture globally, we are beginning to see other mo...
Cosplay, the costumed performance of characters sourced from Japanese popular culture, has become an...
Cosplay—costume role-play—has dramatically increased in popularity over the past 20 years in conjunc...
Based on the Otaku subculture that has flourished here in Singapore, this research aims to understan...
This project explores my relationship with elements of Japanese culture. Central to the project will...
This thesis analyses the concept of cosplay by critically engaging earlier theories that have claime...
This study investigates parasocial interaction and identification with media characters in cosplayin...
This thesis is an investigation into the cross-cultural appropriation of manga and anime by fans in ...
My objective was to discover why female cosplayers [those who dress up as Japanese anime (cartoon) a...
This study is centered around the subculture of cosplay. Cosplay - the amalgamation of the words cos...
Through cosplay (costume play), fans perform existing fictional characters in self-created costumes,...
Japanese media (including anime) offers representations of female characters that, in their cute gir...
To examine cosplay (costume play) as performed by non-Japanese cosplayers, video interviews were con...
Cosplay, or ‘costume–play’, is a practice centred upon the assembly and performance of costumes base...
As gaming becomes increasingly part of mainstream culture globally, we are beginning to see other mo...
As gaming becomes increasingly part of mainstream culture globally, we are beginning to see other mo...
Cosplay, the costumed performance of characters sourced from Japanese popular culture, has become an...
Cosplay—costume role-play—has dramatically increased in popularity over the past 20 years in conjunc...
Based on the Otaku subculture that has flourished here in Singapore, this research aims to understan...
This project explores my relationship with elements of Japanese culture. Central to the project will...
This thesis analyses the concept of cosplay by critically engaging earlier theories that have claime...
This study investigates parasocial interaction and identification with media characters in cosplayin...
This thesis is an investigation into the cross-cultural appropriation of manga and anime by fans in ...
My objective was to discover why female cosplayers [those who dress up as Japanese anime (cartoon) a...
This study is centered around the subculture of cosplay. Cosplay - the amalgamation of the words cos...
Through cosplay (costume play), fans perform existing fictional characters in self-created costumes,...
Japanese media (including anime) offers representations of female characters that, in their cute gir...
To examine cosplay (costume play) as performed by non-Japanese cosplayers, video interviews were con...