The nature of ‘reading’ different types of texts, across all media, is fundamentally beholden to the concept of ‘literacy’. The concept of literacy is well established in media studies – from books, to film, and visual, performing and interactive arts – and as such it has a wide range of applicability. All forms of media constitute a semiotic milieu in which signifiers and codes mean different things depending on the form’s unique language and the contexts and manner in which individual participants, or “readers”, approach them. In the field of digital games research, literacy is commonly defined as a narrower concept that refers to the ability to identify affordances and interact with game components with a high degree of confidence. This ...
This article argues that digital games and school-based literacy practices have much more in common ...
This article argues that digital games and school-based literacy practices have much more in common ...
Educators and education advocates have recently acknowl-edged that the ability to think systemically...
The nature of ‘reading’ different types of texts, across all media, is fundamentally beholden to the...
The nature of ‘reading’ different types of texts, across all media, is fundamentally beholden to the...
ABSTRACT: This article presents an overview of how the popular “3-Cs” model (creative, critical and ...
Based on research that studied the challenges and difficulties faced by students taking games studie...
ABSTRACT This article addresses practices of textual appropriation in computer games made by young p...
This paper explores how media education principles can be extended to digital games, and whether the...
In the last decades, digital games have moved from niche to mainstream. As more people play, talk ab...
The need to expand traditional, print-based versions of literacy to also incorporate attention to mu...
Digital Games: Literacy in action is the result of a wide-ranging investigation into the educational...
Based on research that studied the challenges and difficulties faced by students taking games studie...
This article argues that digital games and school-based literacy practices have much more in common ...
© Cynthia L. Selfe and Gail E. Hawisher, 2007. In What Video Games Have to Teach Us about Learning a...
This article argues that digital games and school-based literacy practices have much more in common ...
This article argues that digital games and school-based literacy practices have much more in common ...
Educators and education advocates have recently acknowl-edged that the ability to think systemically...
The nature of ‘reading’ different types of texts, across all media, is fundamentally beholden to the...
The nature of ‘reading’ different types of texts, across all media, is fundamentally beholden to the...
ABSTRACT: This article presents an overview of how the popular “3-Cs” model (creative, critical and ...
Based on research that studied the challenges and difficulties faced by students taking games studie...
ABSTRACT This article addresses practices of textual appropriation in computer games made by young p...
This paper explores how media education principles can be extended to digital games, and whether the...
In the last decades, digital games have moved from niche to mainstream. As more people play, talk ab...
The need to expand traditional, print-based versions of literacy to also incorporate attention to mu...
Digital Games: Literacy in action is the result of a wide-ranging investigation into the educational...
Based on research that studied the challenges and difficulties faced by students taking games studie...
This article argues that digital games and school-based literacy practices have much more in common ...
© Cynthia L. Selfe and Gail E. Hawisher, 2007. In What Video Games Have to Teach Us about Learning a...
This article argues that digital games and school-based literacy practices have much more in common ...
This article argues that digital games and school-based literacy practices have much more in common ...
Educators and education advocates have recently acknowl-edged that the ability to think systemically...