From 25 to 27 October 2018, an international French-speaking conference was held at the Université de Liège, called “Entre le jeu et le joueur: écarts et médiations”. It focused on the relations linking the player and the game while avoiding the traditional clichés plaguing video game as a medium, especially the characterization of video game as an immediate medium. The objective of this conference was thus to question and deconstruct this notion of inherent immediateness through theoretical considerations and field studies. Each day had its own theme, divided into three subcategories of two or three categories. More than thirty scholars from many academic institutions and professionals in French-speaking regions (Québec, France, Switzerlan...
This thesis is to study video games in France. Thirty years of existence, this new leisure appeared ...
While video games have become a major cultural practice, we still know little about the diversity of...
As a social event online during the conference Replaying Japan 2020, we played an amateur video game...
Re-examining game studies. Understanding and moving beyond formal and cultural approaches to video g...
Re-examining game studies. Understanding and moving beyond formal and cultural approaches to video g...
19 p.International audienceAccording to the french government, the video game industry has now reach...
Symposium held in Dijon on 19-20 November 2021, following on from the online symposium "Langauge and...
Ce week-end d’études du jeu vidéo « à la française » a lieu à Paris les 7 et 8 mai. Dans une perspec...
International audienceProgressively, a kind of paradox is created through the scientific literature ...
Dans les discours de l’industrie (vidéo)ludique, de la presse ou du public, le jeu est régulièrement...
Grenoble’s Scientific Game Jam #1 is an event during which one participants had to create a video ga...
National audienceL’intérêt pour les jeux vidéo a conduit à l’émergence des Game studies. Avant elles...
À l’école et dans la rue, au travail et en transports, chez soi et au coeur de l’espace public, le j...
Cet article interroge la place du jeu vidéo dans le cours de littérature en France à partir d’un cor...
International audienceThis paper aims to analyze from an interactional perspective the video game ac...
This thesis is to study video games in France. Thirty years of existence, this new leisure appeared ...
While video games have become a major cultural practice, we still know little about the diversity of...
As a social event online during the conference Replaying Japan 2020, we played an amateur video game...
Re-examining game studies. Understanding and moving beyond formal and cultural approaches to video g...
Re-examining game studies. Understanding and moving beyond formal and cultural approaches to video g...
19 p.International audienceAccording to the french government, the video game industry has now reach...
Symposium held in Dijon on 19-20 November 2021, following on from the online symposium "Langauge and...
Ce week-end d’études du jeu vidéo « à la française » a lieu à Paris les 7 et 8 mai. Dans une perspec...
International audienceProgressively, a kind of paradox is created through the scientific literature ...
Dans les discours de l’industrie (vidéo)ludique, de la presse ou du public, le jeu est régulièrement...
Grenoble’s Scientific Game Jam #1 is an event during which one participants had to create a video ga...
National audienceL’intérêt pour les jeux vidéo a conduit à l’émergence des Game studies. Avant elles...
À l’école et dans la rue, au travail et en transports, chez soi et au coeur de l’espace public, le j...
Cet article interroge la place du jeu vidéo dans le cours de littérature en France à partir d’un cor...
International audienceThis paper aims to analyze from an interactional perspective the video game ac...
This thesis is to study video games in France. Thirty years of existence, this new leisure appeared ...
While video games have become a major cultural practice, we still know little about the diversity of...
As a social event online during the conference Replaying Japan 2020, we played an amateur video game...