The purpose of this research is to assess the different attitudes various segments have toward online advertising and video games. It is theorized that varying attitudes toward online advertising and video games exist between segments due to each group's point of reference. The segments analyzed in this study were Consumers of online advertising and video games, Producers of advertising, and Producers of video games. Data was collected and analyzed within and between the three above-mentioned groups in an attempt to discover statistically significant trends and patterns validating the hypotheses driving this researchAdvertisin
Considerable research has been carried out on online shopping and the implications of this purchasin...
abstract: As a relatively new industry in the sports business world, much on Esports consumer behavi...
There have been a plethora of analyses on the effects of and brand image of advertising in video gam...
The main objective of the study was to analyze consumer attitudes towards online advertising. In ord...
Advergames are free branded video games used by advertisers to target audiences with marketing commu...
Progress of new digital technologies has led to a new type of consumer, more dynamic and difficult t...
Advertisements are regarded as one of the most efficient ways in which a brand can send a message to...
Literature in advertising and information systems suggests that advertising in both traditional medi...
Online content providers who use the Internet to distribute content experience an extremely competit...
The aim of the study is to investigate the influence of demographic factors and customers’ personal ...
Free-to-play mobile games have become extremely popular in the recent years. Competition in the indu...
Given the increasing popularity of the Internet as a medium to convey advertising messages, limited ...
The purpose of this study is to explore the relationships among Chinese college students’ attitudes ...
[[abstract]]This article aimed to investigate the effectiveness of online games television commercia...
This research replicates a framework for the investigation of attitudes held toward advertising, in ...
Considerable research has been carried out on online shopping and the implications of this purchasin...
abstract: As a relatively new industry in the sports business world, much on Esports consumer behavi...
There have been a plethora of analyses on the effects of and brand image of advertising in video gam...
The main objective of the study was to analyze consumer attitudes towards online advertising. In ord...
Advergames are free branded video games used by advertisers to target audiences with marketing commu...
Progress of new digital technologies has led to a new type of consumer, more dynamic and difficult t...
Advertisements are regarded as one of the most efficient ways in which a brand can send a message to...
Literature in advertising and information systems suggests that advertising in both traditional medi...
Online content providers who use the Internet to distribute content experience an extremely competit...
The aim of the study is to investigate the influence of demographic factors and customers’ personal ...
Free-to-play mobile games have become extremely popular in the recent years. Competition in the indu...
Given the increasing popularity of the Internet as a medium to convey advertising messages, limited ...
The purpose of this study is to explore the relationships among Chinese college students’ attitudes ...
[[abstract]]This article aimed to investigate the effectiveness of online games television commercia...
This research replicates a framework for the investigation of attitudes held toward advertising, in ...
Considerable research has been carried out on online shopping and the implications of this purchasin...
abstract: As a relatively new industry in the sports business world, much on Esports consumer behavi...
There have been a plethora of analyses on the effects of and brand image of advertising in video gam...