Background: There has been a growing interest in the application of gamification (ie, the use of game elements) to computerized cognitive training. The introduction of targeted gamification features to such tasks may increase motivation and engagement as well as improve intervention effects. However, it is possible that game elements can also have adverse effects on cognitive training (eg, be a distraction), which can outweigh their potential motivational benefits. So far, little is known about the effectiveness of such applications.Objective: This study aims to conduct a systematic review and meta-analysis to investigate the effect of gamification on process outcomes (eg, motivation) and on changes in the training domain (eg, cognition), a...
Gamification approaches to learning use game-inspired design elements to improve learning. Given man...
Gamification has become a new trend in learning in the 21st century, by utilizing technology with ga...
Gamification, implementing elements typically found in games in non-game contexts, has recently know...
Background: There has been a growing interest in the application of gamification (ie, the use of gam...
BACKGROUND: There has been a growing interest in the application of gamification (ie, the use of gam...
Background: There has been a growing interest in the application of gamification (ie, the use of gam...
peer reviewedBackground: There has been a growing interest in the application of gamification (ie, t...
Background: Cognitive tasks are typically viewed as effortful, frustrating, and repetitive, which of...
ReviewBackground: Cognitive tasks are typically viewed as effortful, frustrating and repetitive, whi...
Over the last 10 years, research on gamification, the use of game elements in non-game contexts, has...
Plenty of research has been carried out in order to determine the effect of gamification on learner ...
Gamification has recently been presented as a successful strategy to engage users, with potential fo...
This meta-analysis was conducted to systematically synthesize research findings on effects of gamifi...
Gamification has recently been presented as a successful strategy to engage users, with potential fo...
[EN] This paper focuses on a fairly new motivational technique, the so-called Gamification, which co...
Gamification approaches to learning use game-inspired design elements to improve learning. Given man...
Gamification has become a new trend in learning in the 21st century, by utilizing technology with ga...
Gamification, implementing elements typically found in games in non-game contexts, has recently know...
Background: There has been a growing interest in the application of gamification (ie, the use of gam...
BACKGROUND: There has been a growing interest in the application of gamification (ie, the use of gam...
Background: There has been a growing interest in the application of gamification (ie, the use of gam...
peer reviewedBackground: There has been a growing interest in the application of gamification (ie, t...
Background: Cognitive tasks are typically viewed as effortful, frustrating, and repetitive, which of...
ReviewBackground: Cognitive tasks are typically viewed as effortful, frustrating and repetitive, whi...
Over the last 10 years, research on gamification, the use of game elements in non-game contexts, has...
Plenty of research has been carried out in order to determine the effect of gamification on learner ...
Gamification has recently been presented as a successful strategy to engage users, with potential fo...
This meta-analysis was conducted to systematically synthesize research findings on effects of gamifi...
Gamification has recently been presented as a successful strategy to engage users, with potential fo...
[EN] This paper focuses on a fairly new motivational technique, the so-called Gamification, which co...
Gamification approaches to learning use game-inspired design elements to improve learning. Given man...
Gamification has become a new trend in learning in the 21st century, by utilizing technology with ga...
Gamification, implementing elements typically found in games in non-game contexts, has recently know...