The reconstruction of the ‘Ceramics Workshop’ at Zominthos, Crete is an ideal example of the contribution of computer graphics to the interpretation of archaeological data. Room 13 has been interpreted as a ceramics workshop without taking into account the peculiar absence of windows. A virtual reconstruction and illumination analysis of this area helped to identify its plausible uses, while several alternative models enabled a comprehensive approach to the simulation of lighting. This paper will discuss the decision making process based on the archaeological evidence and will address all the possible readings of this ambiguous dataset by explicitly examining the various structural and lighting models produced, while trying to understand ho...
Digital archaeological analyses of space have proceeded traditionally from two distinct perspectives...
The experiments presented in this paper are situated at the crossroads of two fields: the understand...
In this paper, a general framework for using Virtual Reality techniques in the domain of Archaeologi...
The reconstruction of the ‘Ceramics Workshop’ at Zominthos, Crete is an ideal example of the contrib...
It is common practice within interpretations of archaeologically attested environments to develop sp...
Computer graphics has become a popular way of interpreting past environments, for educational and en...
This paper examines computer graphic simulations of archaeological environments and materials, and e...
Recent developments in computer graphics and interactive techniques are provid-ing powerful tools fo...
The importance of death to the living is of interest to scholars in a range of disciplines. This pap...
The cognitive experiences of three-dimensional (3D) computer graphics can essentially be divided int...
The importance of death to the living is of interest to scholars in a range of disciplines. This pap...
Through the tools of the representation this paper investigates a hypothetical virtual re-presentati...
Abstract Virtual reconstruction and representation of historical environments and objects have been ...
Accurate modeling/reconstruction and visualization of real environments, particularly archaeological...
Computer graphics tools and techniques enable researchers to investigate cultural heritage and archa...
Digital archaeological analyses of space have proceeded traditionally from two distinct perspectives...
The experiments presented in this paper are situated at the crossroads of two fields: the understand...
In this paper, a general framework for using Virtual Reality techniques in the domain of Archaeologi...
The reconstruction of the ‘Ceramics Workshop’ at Zominthos, Crete is an ideal example of the contrib...
It is common practice within interpretations of archaeologically attested environments to develop sp...
Computer graphics has become a popular way of interpreting past environments, for educational and en...
This paper examines computer graphic simulations of archaeological environments and materials, and e...
Recent developments in computer graphics and interactive techniques are provid-ing powerful tools fo...
The importance of death to the living is of interest to scholars in a range of disciplines. This pap...
The cognitive experiences of three-dimensional (3D) computer graphics can essentially be divided int...
The importance of death to the living is of interest to scholars in a range of disciplines. This pap...
Through the tools of the representation this paper investigates a hypothetical virtual re-presentati...
Abstract Virtual reconstruction and representation of historical environments and objects have been ...
Accurate modeling/reconstruction and visualization of real environments, particularly archaeological...
Computer graphics tools and techniques enable researchers to investigate cultural heritage and archa...
Digital archaeological analyses of space have proceeded traditionally from two distinct perspectives...
The experiments presented in this paper are situated at the crossroads of two fields: the understand...
In this paper, a general framework for using Virtual Reality techniques in the domain of Archaeologi...