NoAdvances in computer technology and developments such as the Internet provide a constant momentum to design new techniques and algorithms to support computer graphics. Modelling, animation and rendering remain principal topics in the filed of computer graphics and continue to attract researchers around the world." This volume contains the papers presented at Computer Graphics International 2002, in July, at the University of Bradford, UK. These papers represent original research in computer graphics from around the worl
In today’s world, animation, motion picture, advertisement, graphics and video games uses Computer G...
The material included in this book provides selected presentations given at the international sympos...
The following paper introduces advanced Computer Graphic visualization and simulation techniques. Fi...
NoThis volume contains the papers presented at Computer Graphics International 2002, in July, at the...
The third edition of Alan Watt's 3D Computer Graphics, a bible of computer graphics, includes a CD-R...
Computer graphics is now used in various fields; for industrial, educational, medical and entertainm...
Editor: Tosiyasu L. Kunii Chapter, A Two-phase Fast Hidden-line Removal Algorithm, authored by Qiumi...
Since its beginning in the early thirties, animation has been an application in its own right. Nowad...
With the rapid development of computer software and hardware, the popularity of applications based o...
This book presents revised versions of the best papers selected from the symposium “Mathematical Pro...
The International Network of Institutions for advanced education, training and R&D in Computer Graph...
The House of Computer Graphics with a total of more than 200 graduated engineers and scientists and ...
We briefly survey the major thrusts of computer graphics activities, examining trends and topics rat...
Capturing and rendering real world objects and scenes with high visual quality has been one of the m...
This article surveys the theory and techniques of computer graphics and animation. The main topics a...
In today’s world, animation, motion picture, advertisement, graphics and video games uses Computer G...
The material included in this book provides selected presentations given at the international sympos...
The following paper introduces advanced Computer Graphic visualization and simulation techniques. Fi...
NoThis volume contains the papers presented at Computer Graphics International 2002, in July, at the...
The third edition of Alan Watt's 3D Computer Graphics, a bible of computer graphics, includes a CD-R...
Computer graphics is now used in various fields; for industrial, educational, medical and entertainm...
Editor: Tosiyasu L. Kunii Chapter, A Two-phase Fast Hidden-line Removal Algorithm, authored by Qiumi...
Since its beginning in the early thirties, animation has been an application in its own right. Nowad...
With the rapid development of computer software and hardware, the popularity of applications based o...
This book presents revised versions of the best papers selected from the symposium “Mathematical Pro...
The International Network of Institutions for advanced education, training and R&D in Computer Graph...
The House of Computer Graphics with a total of more than 200 graduated engineers and scientists and ...
We briefly survey the major thrusts of computer graphics activities, examining trends and topics rat...
Capturing and rendering real world objects and scenes with high visual quality has been one of the m...
This article surveys the theory and techniques of computer graphics and animation. The main topics a...
In today’s world, animation, motion picture, advertisement, graphics and video games uses Computer G...
The material included in this book provides selected presentations given at the international sympos...
The following paper introduces advanced Computer Graphic visualization and simulation techniques. Fi...