Exergame controllers are intended to add fun to monotonous exercise. However, studies on exergame controllers mostly focus on designing new controllers and exploring specific application domains without analyzing human factors, such as performance, comfort, and effort. In this paper, we examine the characteristics of a speed-based exergame controller that bear on human factors related to body movement and exercise. Users performed tasks such as changing and maintaining exercise speed for avatar control while their performance was measured. The exergame controller follows Fitts' law, but requires longer movement time than a gamepad and Wiimote. As well, resistance force and target speed affect performance. User experience data confirm t...
Advances in human-computer interaction (HCI) technologies have led to emerging computer game systems...
Exergames or active video games are video games with interfaces that require active involvement and ...
Abstract Head-mounted displays for accessing virtual reality have in the past years begun to achiev...
Exergame controllers are intended to add fun to monotonous exercise. However, studies on exergame co...
Kinect-based exergames allow players to undertake physical exercise in an interactive manner with vi...
Kinect-based exergames allow players to undertake physical exercise in an interactive manner with vi...
International audienceVirtual Reality (VR) technology has advanced forward in everyday life where vi...
The world's population has grown sedentary during the past one to two decades, with increased time s...
Exercise video games have become increasingly popular due to their potential as tools to increase us...
Exercise video games have become increasingly pop-ular due to their potential as tools to increase u...
Physical inactivity remains one of the biggest societal challenges of the 21st century. The gaming i...
This project is a study into exergames (exercise games) and how to design and implement an exergame ...
Exergaming is the use of video games in an exercise activity. In this paper we consider game design ...
: Despite the benefits of commercial exergames, in the practical application, players might not be s...
Technology such as television, computers, and video games are often in the line for reasons of why p...
Advances in human-computer interaction (HCI) technologies have led to emerging computer game systems...
Exergames or active video games are video games with interfaces that require active involvement and ...
Abstract Head-mounted displays for accessing virtual reality have in the past years begun to achiev...
Exergame controllers are intended to add fun to monotonous exercise. However, studies on exergame co...
Kinect-based exergames allow players to undertake physical exercise in an interactive manner with vi...
Kinect-based exergames allow players to undertake physical exercise in an interactive manner with vi...
International audienceVirtual Reality (VR) technology has advanced forward in everyday life where vi...
The world's population has grown sedentary during the past one to two decades, with increased time s...
Exercise video games have become increasingly popular due to their potential as tools to increase us...
Exercise video games have become increasingly pop-ular due to their potential as tools to increase u...
Physical inactivity remains one of the biggest societal challenges of the 21st century. The gaming i...
This project is a study into exergames (exercise games) and how to design and implement an exergame ...
Exergaming is the use of video games in an exercise activity. In this paper we consider game design ...
: Despite the benefits of commercial exergames, in the practical application, players might not be s...
Technology such as television, computers, and video games are often in the line for reasons of why p...
Advances in human-computer interaction (HCI) technologies have led to emerging computer game systems...
Exergames or active video games are video games with interfaces that require active involvement and ...
Abstract Head-mounted displays for accessing virtual reality have in the past years begun to achiev...