This study aims to examine the factor the avatar attractiveness and customization influencing online gamer flow and loyalty. The data were collected from 501 students from Karachi, mainly the students of Iqra University through online questionnaire for analyzing the research. The model PLS-SEM partial least square was used. We use regression analysis to analyze the association between variables. This study finds that avatar customization fuels avatar identification, which is to turn creates flow and loyalty in online game. This study also apply social identity and flow theories to explain how avatar attractiveness and customization contribute to online gamers flow and loyalty. The limitation of the study is we have conducted this research i...
Participatory design (PO) pertains to the different ways of incorporating ideas and acts of organisa...
Given that Social Media Advertising put significant impact on Consumer’s attitude and shapes Custo...
Since the 1970s, Entertainment Education (hereafter EE) works in the production of contents to enhan...
The objective of this study is to determine the predictor that will lead to Online Game Addiction. T...
The study aims to investigate the impact of smart phones addiction on academic performance of colleg...
The purpose of this research is to examine the effect of Big Five Model (BFM), the urge to purchas...
The purpose of this study is to investigate the impact of cloud computing adaptation on academic per...
Masteroppgave i økonomi og administrasjon - Universitetet i Agder 2013The purpose of this study is t...
Covid-19 pandemic affects the world economic growth. In Indonesia, many coffee shops are experiencin...
The focus of this paper aims at assessing the internal control systems in multipurpose cooperatives ...
The purpose of this research to analyze overall convenience for consumers through online shopping an...
By means of this research we wanted to study about the attitudes towards the use of online Rosetta...
This study aims to examine the impact of Marketing Mix and Customer Value on Customer Loyalty. Using...
Thesis (M. Tech. (Business Admin.)) - Central University of Technology, Free State, 2014Research by ...
Is it possible to make people use the e-portfolio just for fun? This was the question post by the re...
Participatory design (PO) pertains to the different ways of incorporating ideas and acts of organisa...
Given that Social Media Advertising put significant impact on Consumer’s attitude and shapes Custo...
Since the 1970s, Entertainment Education (hereafter EE) works in the production of contents to enhan...
The objective of this study is to determine the predictor that will lead to Online Game Addiction. T...
The study aims to investigate the impact of smart phones addiction on academic performance of colleg...
The purpose of this research is to examine the effect of Big Five Model (BFM), the urge to purchas...
The purpose of this study is to investigate the impact of cloud computing adaptation on academic per...
Masteroppgave i økonomi og administrasjon - Universitetet i Agder 2013The purpose of this study is t...
Covid-19 pandemic affects the world economic growth. In Indonesia, many coffee shops are experiencin...
The focus of this paper aims at assessing the internal control systems in multipurpose cooperatives ...
The purpose of this research to analyze overall convenience for consumers through online shopping an...
By means of this research we wanted to study about the attitudes towards the use of online Rosetta...
This study aims to examine the impact of Marketing Mix and Customer Value on Customer Loyalty. Using...
Thesis (M. Tech. (Business Admin.)) - Central University of Technology, Free State, 2014Research by ...
Is it possible to make people use the e-portfolio just for fun? This was the question post by the re...
Participatory design (PO) pertains to the different ways of incorporating ideas and acts of organisa...
Given that Social Media Advertising put significant impact on Consumer’s attitude and shapes Custo...
Since the 1970s, Entertainment Education (hereafter EE) works in the production of contents to enhan...