Computers are used in sociable situations, for example during customer meetings. This is seldom recognized in design, which means that computers often become a hindrance in the meeting. Based on empirical studies and socio-cultural theory, this thesis provides perspectives on sociable use and identifies appropriate units of analysis that serve as critical tools for understanding and solving interaction design problems. Three sociable situations have been studied: customer meetings, design studios and domestic environments. In total, 49 informants were met with during 41 observation and interview sessions and 17 workshops; in addition, three multimedia platforms were also designed. The empirical results show that people need to perform indiv...
This paper presents a general review of user involvement in the design of human-computer interaction...
A revision of the #1 text in the Human Computer Interaction field, Interaction Design, the third edi...
This paper explores new methodology, tools, and techniques for ideation of interaction design. On on...
This dissertation presents the investigations I have made in the last three years on how to design f...
Design deals with matters of aesthetics. Historically, aesthetics in industrial design refers to the...
This paper reports research into the identification of a strategy for developing situation specific ...
Today we have computers in all kind of work places, and it is a fairly common artefact in many homes...
The authors of Thoughtful Interaction Design go beyond the usual technical concerns of usability and...
Authoritative in its coverage, the book draws on the authors’ extensive experience in research and t...
Today we have computers in all kind of work places, and it is a fairly common artefact in many homes...
The thesis discusses and explores aesthetics within the field of interaction design. The most import...
The technological systems in our society are widespread and structured in complex ways. To comprehen...
As design moves into the realm of intelligent products and systems, interactive product behavior bec...
Working in a software project is a challenge. People with different backgrounds are together working...
Product use innovation is a means to facilitate the design-driven innovation approach. We explore ho...
This paper presents a general review of user involvement in the design of human-computer interaction...
A revision of the #1 text in the Human Computer Interaction field, Interaction Design, the third edi...
This paper explores new methodology, tools, and techniques for ideation of interaction design. On on...
This dissertation presents the investigations I have made in the last three years on how to design f...
Design deals with matters of aesthetics. Historically, aesthetics in industrial design refers to the...
This paper reports research into the identification of a strategy for developing situation specific ...
Today we have computers in all kind of work places, and it is a fairly common artefact in many homes...
The authors of Thoughtful Interaction Design go beyond the usual technical concerns of usability and...
Authoritative in its coverage, the book draws on the authors’ extensive experience in research and t...
Today we have computers in all kind of work places, and it is a fairly common artefact in many homes...
The thesis discusses and explores aesthetics within the field of interaction design. The most import...
The technological systems in our society are widespread and structured in complex ways. To comprehen...
As design moves into the realm of intelligent products and systems, interactive product behavior bec...
Working in a software project is a challenge. People with different backgrounds are together working...
Product use innovation is a means to facilitate the design-driven innovation approach. We explore ho...
This paper presents a general review of user involvement in the design of human-computer interaction...
A revision of the #1 text in the Human Computer Interaction field, Interaction Design, the third edi...
This paper explores new methodology, tools, and techniques for ideation of interaction design. On on...