Games are rule-governed systems at the same time as they are fiction, simulating or representing a real or an abstract world. This defining characteristic may create for different forms of tensions, that is, at different times players may focus on the rules, the fiction or on both during game play. In military education with games, this poses a problem when the learner becomes too focused on the rules, trying to win at any price rather than taking the representation and what it implies in terms of permissible behaviour seriously. In here we attempt to understand how participants in a wargaming situation act out this tension by studying the interaction between the player and the game in military tactical training. The results first of all co...
Video games are continuing to draw attention as possible Human Performance Improvement technologies ...
As the world in the 21st century has become more dynamic and unpredictable, the need for adaptive be...
War videogames raise a lot of controversy in the educational field and are by far the most played vi...
A risk associated with the use of games in training and education is that players "game the game,"\u...
A key motive in using gaming for educational purposes is to enhance user motivation and involvement ...
Conventional wisdom holds that educational wargames come with certain challenges – factors that can ...
In the cultural controversy surrounding “violent video games,” the manufacturers and players of game...
In the cultural controversy surrounding ‘‘violent video games,’’ the manufacturers and players of ga...
In the cultural controversy surrounding violent video games, the manufacturers and players of games ...
The United States military has a long and complex relationship between computer games and simulation...
Military organisations have a long history of using games for training. Over the years, they have de...
In the past two decades, there has been a steadily increasing interest in the use of games for educa...
Wargaming as a recurrent tool in military training, planning and analysis has been used on several o...
Since the earliest times, games have been used to support training and learning objectives (Coleman,...
This paper proposes a comprehensive research program for determining the epistemological foundations...
Video games are continuing to draw attention as possible Human Performance Improvement technologies ...
As the world in the 21st century has become more dynamic and unpredictable, the need for adaptive be...
War videogames raise a lot of controversy in the educational field and are by far the most played vi...
A risk associated with the use of games in training and education is that players "game the game,"\u...
A key motive in using gaming for educational purposes is to enhance user motivation and involvement ...
Conventional wisdom holds that educational wargames come with certain challenges – factors that can ...
In the cultural controversy surrounding “violent video games,” the manufacturers and players of game...
In the cultural controversy surrounding ‘‘violent video games,’’ the manufacturers and players of ga...
In the cultural controversy surrounding violent video games, the manufacturers and players of games ...
The United States military has a long and complex relationship between computer games and simulation...
Military organisations have a long history of using games for training. Over the years, they have de...
In the past two decades, there has been a steadily increasing interest in the use of games for educa...
Wargaming as a recurrent tool in military training, planning and analysis has been used on several o...
Since the earliest times, games have been used to support training and learning objectives (Coleman,...
This paper proposes a comprehensive research program for determining the epistemological foundations...
Video games are continuing to draw attention as possible Human Performance Improvement technologies ...
As the world in the 21st century has become more dynamic and unpredictable, the need for adaptive be...
War videogames raise a lot of controversy in the educational field and are by far the most played vi...