Current and future animations seek for realistic motions to create a perception of authentic and human-like animations. A technology widely used for such purposes is motion capture. Therefore, to create such human-like animations, motion capture actors enrich the movements of digital avatars with realistic and believable motions and emotions. Acting for motion capture, as it is performed today, does not provide a natural acting environment. This is mostly because motion capture actors do not see and feel the virtual environment they act for, while acting. In many cases this can result in unnatural motions such as stiff looking and emotionless movements. To investigate ways to solve this, we first identify the challenges actors are facing as...
This study explores factors responsible for a higher sense of presence in a Computer Generated (CG) ...
Current Virtual Reality (VR) systems are bereft of stylization and embellishment of the user's motio...
Motion capture actors need to deal with short preparation times and highly rely on their acting and ...
Current and future animations seek for realistic motions to create a perception of authentic and hum...
Current and future animations seek for realistic motions to create an illusion of authentic and beli...
Motion capturing technology has been used for quite a while and several research has been done withi...
This master thesis presents the design of an implementation of a working prototype for an augmented ...
This thesis was carried out at Imagination Studios in Uppsala. IMS is a motion capture studio that a...
3D-modelling has become a popular way to create graphics for many IT-based applications. The technol...
Abstract This contribution describes a Virtual Reality (VR) based method for char-acter animation th...
Digital content production traditionally requires highly skilled artists and animators to first manu...
Motion is an important part of virtual environments. Indeed, virtual humans movements must be realis...
Abstract. While performance based animation has been widely used in lm and game production, we apply...
. The sense of presence requires that participants become part of the virtual environment and equipp...
3D Motion capture is a medium that plots motion, typically human motion, converting it into a form t...
This study explores factors responsible for a higher sense of presence in a Computer Generated (CG) ...
Current Virtual Reality (VR) systems are bereft of stylization and embellishment of the user's motio...
Motion capture actors need to deal with short preparation times and highly rely on their acting and ...
Current and future animations seek for realistic motions to create a perception of authentic and hum...
Current and future animations seek for realistic motions to create an illusion of authentic and beli...
Motion capturing technology has been used for quite a while and several research has been done withi...
This master thesis presents the design of an implementation of a working prototype for an augmented ...
This thesis was carried out at Imagination Studios in Uppsala. IMS is a motion capture studio that a...
3D-modelling has become a popular way to create graphics for many IT-based applications. The technol...
Abstract This contribution describes a Virtual Reality (VR) based method for char-acter animation th...
Digital content production traditionally requires highly skilled artists and animators to first manu...
Motion is an important part of virtual environments. Indeed, virtual humans movements must be realis...
Abstract. While performance based animation has been widely used in lm and game production, we apply...
. The sense of presence requires that participants become part of the virtual environment and equipp...
3D Motion capture is a medium that plots motion, typically human motion, converting it into a form t...
This study explores factors responsible for a higher sense of presence in a Computer Generated (CG) ...
Current Virtual Reality (VR) systems are bereft of stylization and embellishment of the user's motio...
Motion capture actors need to deal with short preparation times and highly rely on their acting and ...