Lifting an object requires precise scaling of fingertip forces based on a prediction of object weight. At object contact, a series of tactile and visual events arise that need to be rapidly processed online to fine-tune the planned motor commands for lifting the object. The brain mechanisms underlying multisensory integration serially at transient sensorimotor events, a general feature of actions requiring hand-object interactions, are not yet understood. In this study we tested the relative weighting between haptic and visual signals when they are integrated online into the motor command. We used a new virtual reality setup to desynchronize visual feedback from haptics, which allowed us to probe the relative contribution of haptics and vis...
Visual delays are unavoidable in augmented reality setups and occur in different steps of the render...
Compliance of deformable materials is perceived through signals about resistive force and displaceme...
Visual delays are unavoidable in augmented reality setups and occur in different steps of the render...
Lifting an object requires precise scaling of fingertip forces based on a prediction of object weigh...
Vision provides many reliable cues about the likely weight of an object, allowing individuals to pre...
Vision provides many reliable cues about the likely weight of an object, allowing individuals to pre...
We conducted two experiments to compare the visual frames of reference used to scale grasping moveme...
We investigated visuo - motor integration in grasping by studying haptic, visual, and cross-modal si...
We investigated visuo - motor integration in grasping by studying haptic, visual, and cross-modal si...
To allow skilled object manipulation, the brain must generate a motor command specifically tailored ...
ABSTRACT To allow skilled object manipulation, the brain must generate a motor command specifically ...
In an admittance-controlled haptic device, input forces are used to calculate the movement of the de...
<div><p>In an admittance-controlled haptic device, input forces are used to calculate the movement o...
Physical properties of objects are some of the features that are lost when users are immersed in tod...
This work explores how the availability of visual and haptic feedback affects the kinematics of reac...
Visual delays are unavoidable in augmented reality setups and occur in different steps of the render...
Compliance of deformable materials is perceived through signals about resistive force and displaceme...
Visual delays are unavoidable in augmented reality setups and occur in different steps of the render...
Lifting an object requires precise scaling of fingertip forces based on a prediction of object weigh...
Vision provides many reliable cues about the likely weight of an object, allowing individuals to pre...
Vision provides many reliable cues about the likely weight of an object, allowing individuals to pre...
We conducted two experiments to compare the visual frames of reference used to scale grasping moveme...
We investigated visuo - motor integration in grasping by studying haptic, visual, and cross-modal si...
We investigated visuo - motor integration in grasping by studying haptic, visual, and cross-modal si...
To allow skilled object manipulation, the brain must generate a motor command specifically tailored ...
ABSTRACT To allow skilled object manipulation, the brain must generate a motor command specifically ...
In an admittance-controlled haptic device, input forces are used to calculate the movement of the de...
<div><p>In an admittance-controlled haptic device, input forces are used to calculate the movement o...
Physical properties of objects are some of the features that are lost when users are immersed in tod...
This work explores how the availability of visual and haptic feedback affects the kinematics of reac...
Visual delays are unavoidable in augmented reality setups and occur in different steps of the render...
Compliance of deformable materials is perceived through signals about resistive force and displaceme...
Visual delays are unavoidable in augmented reality setups and occur in different steps of the render...