International audienceThis paper presents GHOST, a combinatorial optimization solver an RTS AI developer can use as a blackbox to solve any problems encoded by a constraint satisfaction/optimization problem. We show a way to model three very different RTS problems by a constraint satisfaction/optimization problem, each problem belonging to a specific level of abstraction, and test our solver on them, using StarCraft as a testbed. For the three problems (the target selection problem, the wall-ion problem and the build order planning problem), GHOST shows very good results computed within some tens of milliseconds. Game AI
Real-Time Strategy (RTS) games involve multiple agents acting simultaneously, and result in enormous...
178 leaves : ill. ; 30 cm.PolyU Library Call No.: [THS] LG51 .H577P COMP 2013 NgIn real-time strateg...
This paper presents the design and evaluation of a full AI controller for Real-Time Strategy (RTS) g...
This paper presents GHOST, a combinatorial optimization solver an RTS AI developer can use as a blac...
Dans les actes de AAAI Eleventh Conference on Artificial Intelligence and Interactive Digital Entert...
International audienceThis paper presents a constraint optimization approach to walling in real-time...
The investigation introduces a novel approach for online build-order optimization in real-time strat...
International audienceThis paper presents an overview of the existing work on AI for real-time strat...
Real-time strategy games are of such high complexity that consideration of trying to brute force all...
Real-Time Strategy games (RTS) are representatives of the highest class of computational complexity ...
Thesis (Master's)--University of Washington, 2015The multifaceted complexity of real-time strategy (...
The underlying goal of a competing agent in a discrete real-time strategy (RTS) game is to defeat an...
In recent years, real-time strategy (RTS) games have gained interest in the AI research community fo...
Real-time strategy (RTS) games are known to be one of the most complex gamegenres for humans to play...
This paper presents a search-based method for generating maps for the popular real-time strategy (R...
Real-Time Strategy (RTS) games involve multiple agents acting simultaneously, and result in enormous...
178 leaves : ill. ; 30 cm.PolyU Library Call No.: [THS] LG51 .H577P COMP 2013 NgIn real-time strateg...
This paper presents the design and evaluation of a full AI controller for Real-Time Strategy (RTS) g...
This paper presents GHOST, a combinatorial optimization solver an RTS AI developer can use as a blac...
Dans les actes de AAAI Eleventh Conference on Artificial Intelligence and Interactive Digital Entert...
International audienceThis paper presents a constraint optimization approach to walling in real-time...
The investigation introduces a novel approach for online build-order optimization in real-time strat...
International audienceThis paper presents an overview of the existing work on AI for real-time strat...
Real-time strategy games are of such high complexity that consideration of trying to brute force all...
Real-Time Strategy games (RTS) are representatives of the highest class of computational complexity ...
Thesis (Master's)--University of Washington, 2015The multifaceted complexity of real-time strategy (...
The underlying goal of a competing agent in a discrete real-time strategy (RTS) game is to defeat an...
In recent years, real-time strategy (RTS) games have gained interest in the AI research community fo...
Real-time strategy (RTS) games are known to be one of the most complex gamegenres for humans to play...
This paper presents a search-based method for generating maps for the popular real-time strategy (R...
Real-Time Strategy (RTS) games involve multiple agents acting simultaneously, and result in enormous...
178 leaves : ill. ; 30 cm.PolyU Library Call No.: [THS] LG51 .H577P COMP 2013 NgIn real-time strateg...
This paper presents the design and evaluation of a full AI controller for Real-Time Strategy (RTS) g...