This article concerns the use of digital learning resources in the Swedish Social Science classroom. The aim is to find specific patterns in pupils´ subject related interaction and learning when they work with digital learning resources. This is illustrated by means of a Learning Design Sequence - LDS - which is a model for research and analysis developed within the project Digital media and learning design sequences in Swedish schools – user’s perspective, from which the empirical research material derives. The case study has a multimodal perspective on learning and is understood within social semiotic and socio cultural frames, with a focus on didactic design and multimodal analysis. The material consists of multimodally transcribed video...
The Swedish upper secondary school is becoming more digitalized, and the use of digital teaching mat...
Syftet med föreliggande studie är att initiera ett verktyg för granskning av pedagogiskt lärarstöd i...
Today the Swedish society includes technical artefacts and during the last decade the number of comp...
This article concerns the use of digital learning resources in the Swedish Social Science classroom....
This thesis studies designs for learning in the extended digital interface in the Social Science cla...
This thesis studies designs for learning in the extended digital interface in the Social Science cla...
In digital-classroom practices, pupils design their learning processes in collaboration with their p...
The use of computers and other digital tools such as tablets, smartboards and game consoles is rapid...
It is generally agreed that learners need to acquire digital literacy in order to be able to act as ...
Modern society is characterised by change. Humans’ ways of communicating have changed in many ways d...
Increasingly sophisticated technologies are expanding opportunities to create, use and share digital...
Today’s digitalization allows users to interact, collaborate, communicate and create user-generated ...
Purpose: The overall purpose of this study is to explore possibilities and challenges in the digital...
The power to influence others in ever-expanding social networks in the new knowledge economy is tied...
This article-based thesis examines students’ learning with digital tools in Science and English writ...
The Swedish upper secondary school is becoming more digitalized, and the use of digital teaching mat...
Syftet med föreliggande studie är att initiera ett verktyg för granskning av pedagogiskt lärarstöd i...
Today the Swedish society includes technical artefacts and during the last decade the number of comp...
This article concerns the use of digital learning resources in the Swedish Social Science classroom....
This thesis studies designs for learning in the extended digital interface in the Social Science cla...
This thesis studies designs for learning in the extended digital interface in the Social Science cla...
In digital-classroom practices, pupils design their learning processes in collaboration with their p...
The use of computers and other digital tools such as tablets, smartboards and game consoles is rapid...
It is generally agreed that learners need to acquire digital literacy in order to be able to act as ...
Modern society is characterised by change. Humans’ ways of communicating have changed in many ways d...
Increasingly sophisticated technologies are expanding opportunities to create, use and share digital...
Today’s digitalization allows users to interact, collaborate, communicate and create user-generated ...
Purpose: The overall purpose of this study is to explore possibilities and challenges in the digital...
The power to influence others in ever-expanding social networks in the new knowledge economy is tied...
This article-based thesis examines students’ learning with digital tools in Science and English writ...
The Swedish upper secondary school is becoming more digitalized, and the use of digital teaching mat...
Syftet med föreliggande studie är att initiera ett verktyg för granskning av pedagogiskt lärarstöd i...
Today the Swedish society includes technical artefacts and during the last decade the number of comp...