The aim of this study is to examine the language from a small sample of texts from the chat channels of World of Warcraft and analyze the differences found between World of Warcraft English and Standard English. In addition, the studywill compare the language found in World of Warcraft with language found on other parts of the Internet, especially chatgroups. Based on 1045 recorded chat messages, this study examines the use of abbreviations, emoticons, vocabulary, capitalization, spelling, multiple letter use and the use of rare characters. The results of the investigation show that the language of World of Warcraft differs from Standard English on several aspects, primarily in the use of abbreviations. This is supported by secondary source...
My Bachelor's thesis aimed at a standard lexical analysis carried out by the means of Del Hymes mode...
The aim of this study is to discern and examine the linguistic features that are peculiar to the kin...
This study aims to research how upper secondary pupils interact while playing online games, how the ...
The aim of this study is to examine the language from a small sample of texts from the chat channels...
Internet usage continues to increase and people spend more time chatting and forming friendships onl...
The aim of this study is to analyse the language used in chat channels of World of Warcraft to illus...
The aim of this essay was to examine chat communication in the World of Warcraft on-line interactive...
Virtual worlds such as the online multiplayer game World of Warcraft have become popular spaces for ...
sociolinguisticspowersolidarityVirtual worlds such as the online multiplayer game World of Warcraft ...
The digital world that has been created in today’s society opens doors to possibilities that we coul...
As a result of the growing role and importance of Internet mediated communication there has been a s...
© 2014 Dr. Sarinya KhattiyaThe intent of this study is to examine computer-mediated discourse (CMD) ...
Multiplayer online games form complex semiotic ecologies that include game-generated texts, player-t...
The language used in Massively Multiplayer Online Role Playing Games (or MMORPGs) is a form of compu...
This study investigates the learning experiences of three L2 learners of English in connection to th...
My Bachelor's thesis aimed at a standard lexical analysis carried out by the means of Del Hymes mode...
The aim of this study is to discern and examine the linguistic features that are peculiar to the kin...
This study aims to research how upper secondary pupils interact while playing online games, how the ...
The aim of this study is to examine the language from a small sample of texts from the chat channels...
Internet usage continues to increase and people spend more time chatting and forming friendships onl...
The aim of this study is to analyse the language used in chat channels of World of Warcraft to illus...
The aim of this essay was to examine chat communication in the World of Warcraft on-line interactive...
Virtual worlds such as the online multiplayer game World of Warcraft have become popular spaces for ...
sociolinguisticspowersolidarityVirtual worlds such as the online multiplayer game World of Warcraft ...
The digital world that has been created in today’s society opens doors to possibilities that we coul...
As a result of the growing role and importance of Internet mediated communication there has been a s...
© 2014 Dr. Sarinya KhattiyaThe intent of this study is to examine computer-mediated discourse (CMD) ...
Multiplayer online games form complex semiotic ecologies that include game-generated texts, player-t...
The language used in Massively Multiplayer Online Role Playing Games (or MMORPGs) is a form of compu...
This study investigates the learning experiences of three L2 learners of English in connection to th...
My Bachelor's thesis aimed at a standard lexical analysis carried out by the means of Del Hymes mode...
The aim of this study is to discern and examine the linguistic features that are peculiar to the kin...
This study aims to research how upper secondary pupils interact while playing online games, how the ...