Three-dimensional videoconferencing tools are thought to be less artificial than conventional videoconferencing tools and therefore have the potential to support more complex business tasks. Social Presence serves as a measure of the naturalness of communication. However, a communications media that supports high Social Presence does not imply that the communication process within the media is of a high quality. This research evaluates Social Presence within two videoconferencing setups, a traditional `two-dimensional' interface and a newly emerging `threedimensional' virtual one. An initial study compares these with a face-to-face setup using two existing Social Presence measures and finds one to be sensitive enough to find variation...
Presence, the experience of ‘being there’ in a mediated environment, has become closely associated w...
The current pace of technological development in networks, computing power and displays, as well as ...
Head-mounted displays enable social interactions in immersive virtual environments. However, it is y...
Three-dimensional videoconferencing tools are thought to be less artificial than conventional videoc...
Three-dimensional videoconferencing tools are thought to be less artificial than conventional videoc...
New three-dimensional videoconferencing systems are trying to overcome the artificial nature of two-...
New three-dimensional videoconferencing systems are trying to overcome the artificial nature of two-...
Social presence, or the feeling of being there with a “real” person, is a crucial component of inter...
Modern immersive multisensory communication systems can provide compelling mediated social communica...
Current videoconference systems combine face-to-face (F2F) and mediated interactions. We extend the ...
Humans rely on all their senses when interacting with others in order to communicate and collaborate...
Modern immersive multisensory communication systems can provide compelling mediated social communica...
Abstract. Presence is widely accepted as the key concept to be considered in any research involving ...
This study focused on the implications of augmented reality videochat when used in an educational co...
ABSTRACTVideoconferencing systems combine face-to-face and mediated interactions in distance educati...
Presence, the experience of ‘being there’ in a mediated environment, has become closely associated w...
The current pace of technological development in networks, computing power and displays, as well as ...
Head-mounted displays enable social interactions in immersive virtual environments. However, it is y...
Three-dimensional videoconferencing tools are thought to be less artificial than conventional videoc...
Three-dimensional videoconferencing tools are thought to be less artificial than conventional videoc...
New three-dimensional videoconferencing systems are trying to overcome the artificial nature of two-...
New three-dimensional videoconferencing systems are trying to overcome the artificial nature of two-...
Social presence, or the feeling of being there with a “real” person, is a crucial component of inter...
Modern immersive multisensory communication systems can provide compelling mediated social communica...
Current videoconference systems combine face-to-face (F2F) and mediated interactions. We extend the ...
Humans rely on all their senses when interacting with others in order to communicate and collaborate...
Modern immersive multisensory communication systems can provide compelling mediated social communica...
Abstract. Presence is widely accepted as the key concept to be considered in any research involving ...
This study focused on the implications of augmented reality videochat when used in an educational co...
ABSTRACTVideoconferencing systems combine face-to-face and mediated interactions in distance educati...
Presence, the experience of ‘being there’ in a mediated environment, has become closely associated w...
The current pace of technological development in networks, computing power and displays, as well as ...
Head-mounted displays enable social interactions in immersive virtual environments. However, it is y...