Background: A population level increase in physical activity (PA) is critical to reduce obesity in youth. Video games are highly popular and active video games (AVGs) have the potential to play a role in promoting youth PA. Method: Studies on AVG play energy expenditure (EE) and maintenance of play in youth were systematically identified in the published literature and assessed for quality and informational value. Results: Nine studies measuring AVG play EE were identified. The meta-analytic estimates of average METs across these studies were 3.1 (95% CI: 2.6, 3.6) to 3.2 (95% CI: 2.7, 3.7). No games elicited an average EE above the 6 MET threshold for vigorous EE. Observed differences between studies were likely due to the different types ...
Abstract: Childhood obesity is a major phenomenon that has been dramatically spread in different cou...
The authors want to thank the Danone Institute for their support through their 2012 Research Grant. ...
Objective To assess the quality of evidence for the effects of school active video game (AVG) use o...
Background: A population level increase in physical activity (PA) is critical to reduce obesity in y...
Background: A population level increase in physical activity (PA) is critical to reduce obesity in y...
Background: Active video games (AVGs) have gained interest as a way to increase physical activity in...
Background: Active video games (AVGs) have gained interest as a way to increase physical activity in...
Active video games (AVGs) have gained interest as a way to increase physical activity in children an...
BACKGROUND: Excessive body weight, low physical activity and excessive sedentary time in youth are m...
Increasing physical activity (PA) and reducing the time spent sedentary can favourably impact health...
BACKGROUND: Excessive body weight, low physical activity and excessive sedentary time in youth are m...
(1) Background: Poor levels of physical fitness and motor skills are problems for today’s children. ...
The effect of active video games (AVGs) on acute energy expenditure has previously been reported; ho...
Energy expenditure studies have shown that playing Active Video Games (AVGs) is positively associate...
There has been increased research interest in the use of active video games (in which players physic...
Abstract: Childhood obesity is a major phenomenon that has been dramatically spread in different cou...
The authors want to thank the Danone Institute for their support through their 2012 Research Grant. ...
Objective To assess the quality of evidence for the effects of school active video game (AVG) use o...
Background: A population level increase in physical activity (PA) is critical to reduce obesity in y...
Background: A population level increase in physical activity (PA) is critical to reduce obesity in y...
Background: Active video games (AVGs) have gained interest as a way to increase physical activity in...
Background: Active video games (AVGs) have gained interest as a way to increase physical activity in...
Active video games (AVGs) have gained interest as a way to increase physical activity in children an...
BACKGROUND: Excessive body weight, low physical activity and excessive sedentary time in youth are m...
Increasing physical activity (PA) and reducing the time spent sedentary can favourably impact health...
BACKGROUND: Excessive body weight, low physical activity and excessive sedentary time in youth are m...
(1) Background: Poor levels of physical fitness and motor skills are problems for today’s children. ...
The effect of active video games (AVGs) on acute energy expenditure has previously been reported; ho...
Energy expenditure studies have shown that playing Active Video Games (AVGs) is positively associate...
There has been increased research interest in the use of active video games (in which players physic...
Abstract: Childhood obesity is a major phenomenon that has been dramatically spread in different cou...
The authors want to thank the Danone Institute for their support through their 2012 Research Grant. ...
Objective To assess the quality of evidence for the effects of school active video game (AVG) use o...