This paper presents a conceptual model for movement rehabilitation of traumatic brain injury (TBI) using virtual environments. This hybrid model integrates principles from ecological systems theory with recent advances in cognitive neuroscience, and supports a multilevel approach to both assessment and treatment. Performance outcomes at any stage of recovery are determined by the interplay of task, individual, and environmental/contextual factors. We argue that any system of rehabilitation should provide enough flexibility for task and context factors to be varied systematically, based on the current neuromotor and biomechanical capabilities of the performer or patient. Thus, in order to understand how treatment modalities are to be designe...
Virtual Reality (VR) technology is a relatively new application to rehabilitation medicine, yet it o...
While there are numerous traditional, non-three-dimensional software, proposed for the rehabilitatio...
Virtual Reality (VR) has shown great potential in various training applications. In the field of cog...
This paper presents a conceptual model for movement rehabilitation of traumatic brain injury (TBI) u...
Abstract. The Elements project advances the field of Human Computer Interaction (HCI) in relation to...
Brain Injury (BI) has become one of the most common causes of neurological disability in developed c...
Traditional methods of movement assessment in clinical rehab are often labor intensive and provide a...
Recent research has shown the potential of Virtual Reality (VR) in the field of rehabilitation, name...
The increase in stroke survivors poses a global challenge for the current health care system. The wa...
Motor and cognitive rehabilitation in individuals with traumatic brain injury (TBI) is a growing fie...
People with acquired brain injury (ABI) often have problems leading an independent life due to impai...
International audienceThis chapter is a systematic review of the studies that have used virtual real...
Objective: To evaluate current evidence for the effectiveness of virtual reality (VR) interventions ...
In this paper, we advocate the combination of four key ingredients that we believe are necessary to ...
In this paper, we advocate the combination of four key ingredients that we believe are necessary to ...
Virtual Reality (VR) technology is a relatively new application to rehabilitation medicine, yet it o...
While there are numerous traditional, non-three-dimensional software, proposed for the rehabilitatio...
Virtual Reality (VR) has shown great potential in various training applications. In the field of cog...
This paper presents a conceptual model for movement rehabilitation of traumatic brain injury (TBI) u...
Abstract. The Elements project advances the field of Human Computer Interaction (HCI) in relation to...
Brain Injury (BI) has become one of the most common causes of neurological disability in developed c...
Traditional methods of movement assessment in clinical rehab are often labor intensive and provide a...
Recent research has shown the potential of Virtual Reality (VR) in the field of rehabilitation, name...
The increase in stroke survivors poses a global challenge for the current health care system. The wa...
Motor and cognitive rehabilitation in individuals with traumatic brain injury (TBI) is a growing fie...
People with acquired brain injury (ABI) often have problems leading an independent life due to impai...
International audienceThis chapter is a systematic review of the studies that have used virtual real...
Objective: To evaluate current evidence for the effectiveness of virtual reality (VR) interventions ...
In this paper, we advocate the combination of four key ingredients that we believe are necessary to ...
In this paper, we advocate the combination of four key ingredients that we believe are necessary to ...
Virtual Reality (VR) technology is a relatively new application to rehabilitation medicine, yet it o...
While there are numerous traditional, non-three-dimensional software, proposed for the rehabilitatio...
Virtual Reality (VR) has shown great potential in various training applications. In the field of cog...