Research indicates that children’s digital play practices seem to be in advance of teachers’ adaptation of curriculum and pedagogical approaches to incorporate digital technologies, digital media and popular culture, and the potential for learning that these materials generate. This chapter aims to present examples from the empirical data in order to raise questions about how teachers can make sense of children’s converged play in relation to the curriculum. It presents the research literature that identifies the gap between children’s converged play and curriculum and pedagogy in early childhood education settings. The chapter describes the conceptual framework, combining contemporary iterations of socio-cultural theories, with theories of...
This chapter showcases a new framework (Technology and Play Framework) for teachers to consider when...
The ubiquity of technology in contemporary society positions it as a significant cultural tool in ch...
This compilation thesis contributes with knowledge on children’s (8–12 years of age) out-of-school p...
Technology, digital media and popular culture form an important aspect of young children’s life-worl...
In this chapter, we argue that early childhood technology research would benefit from a critical app...
Digital technologies are increasingly accepted as a viable aspect of early childhood curriculum. How...
Cultural–historical perspectives on human activity argue that changes in cultural practices, such as...
In early childhood education children increasingly have access to digital technologies to play on an...
Cultural–historical perspectives on human activity argue that changes in cultural practices, such as...
The purpose of this literature review is to identify patterns and discuss key perspectives from empi...
Early childhood education settings are characterized by the use of play-based learning and the asses...
Digital technologies are increasingly acknowledged as an important aspect of early childhood educati...
This article identifies theoretical and conceptual landscapes regarding traditional, electronic and ...
This essay introduces the concept of digital play in early childhood education and how digital techn...
Digital games attract children and young people with imaginary worlds, fascinating stories, and shar...
This chapter showcases a new framework (Technology and Play Framework) for teachers to consider when...
The ubiquity of technology in contemporary society positions it as a significant cultural tool in ch...
This compilation thesis contributes with knowledge on children’s (8–12 years of age) out-of-school p...
Technology, digital media and popular culture form an important aspect of young children’s life-worl...
In this chapter, we argue that early childhood technology research would benefit from a critical app...
Digital technologies are increasingly accepted as a viable aspect of early childhood curriculum. How...
Cultural–historical perspectives on human activity argue that changes in cultural practices, such as...
In early childhood education children increasingly have access to digital technologies to play on an...
Cultural–historical perspectives on human activity argue that changes in cultural practices, such as...
The purpose of this literature review is to identify patterns and discuss key perspectives from empi...
Early childhood education settings are characterized by the use of play-based learning and the asses...
Digital technologies are increasingly acknowledged as an important aspect of early childhood educati...
This article identifies theoretical and conceptual landscapes regarding traditional, electronic and ...
This essay introduces the concept of digital play in early childhood education and how digital techn...
Digital games attract children and young people with imaginary worlds, fascinating stories, and shar...
This chapter showcases a new framework (Technology and Play Framework) for teachers to consider when...
The ubiquity of technology in contemporary society positions it as a significant cultural tool in ch...
This compilation thesis contributes with knowledge on children’s (8–12 years of age) out-of-school p...