9th International Symposium on Advances in Robot Kinematics (ARK) 2004, Sestri, Levante (Italia)In this paper, we show how it is possible to use the specialized hardware of a Play Station 2 (PS2) to speed up the execution of the Cuik algorithm, an interval-based inverse kinematics algorithm. A PS2 includes a RISC CPU and two parallel vector units able to perform four floating point multiplications and four additions in a single cycle. A careful use of these two vector units to implement the basic operations of the Cuik algorithms allows increasing the speed of the algorithm in one order of magnitude. The final implementation in the PS2 is as fast as that in a Pentium 4 at 2:6GHz (that is at least three times more expensive than a plain PS2)...
Inverse kinematics is widely used in computer animation and human motion synthesis. Normally, most I...
This paper investigates a new approach for solving the forward kinematics of cable-driven parallel r...
This paper addresses the problem of efficiently computing the motor torques required to drive a mani...
Abstract In this paper, we show how it is possible to use the specialized hardware of a Play Station...
We describe new architectures for the efficient computation of redundant manipulator kinematics (dir...
The paper presents an application of FPGA to support the calculation of the inverse kinematics probl...
Solving the inverse kinematic-rate problem is an old and ever-present problem in robotics. Many meth...
The knowledge of machines’ kinematics is the first and fundamental step for their study and many dif...
Novel algorithms in robot inverse kinematics and path planning are proposed. Emphasis is placed on ...
This paper addresses the problem of efficiently computing the motor torques required to drive a lo...
The computational problem of inverse kinematics and inverse dynamics of robot manipulators by taking...
In this paper we present an integrated approach for very fast kinematic computations in multibody sy...
This paper presents a very efficient approach for algorithms developed based on conformal geometric ...
International audienceModern embedded computing platforms used within Cyber-Physical Systems (CPS) a...
Industrial and robotic controllers have to execute various complex independent tasks repeatedly in r...
Inverse kinematics is widely used in computer animation and human motion synthesis. Normally, most I...
This paper investigates a new approach for solving the forward kinematics of cable-driven parallel r...
This paper addresses the problem of efficiently computing the motor torques required to drive a mani...
Abstract In this paper, we show how it is possible to use the specialized hardware of a Play Station...
We describe new architectures for the efficient computation of redundant manipulator kinematics (dir...
The paper presents an application of FPGA to support the calculation of the inverse kinematics probl...
Solving the inverse kinematic-rate problem is an old and ever-present problem in robotics. Many meth...
The knowledge of machines’ kinematics is the first and fundamental step for their study and many dif...
Novel algorithms in robot inverse kinematics and path planning are proposed. Emphasis is placed on ...
This paper addresses the problem of efficiently computing the motor torques required to drive a lo...
The computational problem of inverse kinematics and inverse dynamics of robot manipulators by taking...
In this paper we present an integrated approach for very fast kinematic computations in multibody sy...
This paper presents a very efficient approach for algorithms developed based on conformal geometric ...
International audienceModern embedded computing platforms used within Cyber-Physical Systems (CPS) a...
Industrial and robotic controllers have to execute various complex independent tasks repeatedly in r...
Inverse kinematics is widely used in computer animation and human motion synthesis. Normally, most I...
This paper investigates a new approach for solving the forward kinematics of cable-driven parallel r...
This paper addresses the problem of efficiently computing the motor torques required to drive a mani...