Anthropomorphism, the attribution of humanlike characteristics to nonhuman entities, may be resulting from a dual process: first, a fast and intuitive (Type 1) process permits to quickly classify an object as humanlike and results in implicit anthropomorphism. Second, a reflective (Type 2) process may moderate the initial judgment based on conscious effort and result in explicit anthropomorphism. In this study, we manipulated both participants’ motivation for Type 2 processing and a robot’s emotionality to investigate the role of Type 1 versus Type 2 processing in forming judgments about the robot Robovie R2. We did so by having participants play the “Jeopardy!” game with the robot. Subsequently, we directly and indirectly measured anthropo...
Anthropomorphism is a phenomenon that describes the human tendency to see human-like shapes in the e...
Social robots increasingly diffuse into our lives in work, health, and many other areas. However, th...
Anthropomorphism describes the tendency to imbue the real or imagined behavior of nonhuman agents wi...
Zlotowski J, Sumioka H, Eyssel FA, Nishio S, Bartneck C, Ishiguro H. Model of dual anthropomorphism....
Anthropomorphism is a common phenomenon when people attribute human characteristics to non-human obj...
With robots increasingly assuming social roles (e.g., assistants, companions), anthropomorphism (i.e...
While anthropomorphism in human-robot interaction is often discussed, it still appears to lack forma...
\u3cp\u3eIn human-robot interaction research, much attention is given to the extent to which people ...
Anthropomorphism is one of the most extensively studied topics in HRI. Various factors were reporte...
Designing social robots with the aim to increase their acceptance is crucial for the success of thei...
Anthropomorphism is generally defined as the attribution of human-like characteristics to social rob...
In this literature review we explain anthropomorphism and its role in the design of socially interac...
\u3cp\u3eAnthropomorphism is generally defined as the attribution of human-like characteristics to s...
International audienceHumanoid robots are predicted to be increasingly present in the everyday life ...
Eyssel FA, Hegel F, Horstmann G, Wagner C. Anthropomorphic inferences from emotional nonverbal cues:...
Anthropomorphism is a phenomenon that describes the human tendency to see human-like shapes in the e...
Social robots increasingly diffuse into our lives in work, health, and many other areas. However, th...
Anthropomorphism describes the tendency to imbue the real or imagined behavior of nonhuman agents wi...
Zlotowski J, Sumioka H, Eyssel FA, Nishio S, Bartneck C, Ishiguro H. Model of dual anthropomorphism....
Anthropomorphism is a common phenomenon when people attribute human characteristics to non-human obj...
With robots increasingly assuming social roles (e.g., assistants, companions), anthropomorphism (i.e...
While anthropomorphism in human-robot interaction is often discussed, it still appears to lack forma...
\u3cp\u3eIn human-robot interaction research, much attention is given to the extent to which people ...
Anthropomorphism is one of the most extensively studied topics in HRI. Various factors were reporte...
Designing social robots with the aim to increase their acceptance is crucial for the success of thei...
Anthropomorphism is generally defined as the attribution of human-like characteristics to social rob...
In this literature review we explain anthropomorphism and its role in the design of socially interac...
\u3cp\u3eAnthropomorphism is generally defined as the attribution of human-like characteristics to s...
International audienceHumanoid robots are predicted to be increasingly present in the everyday life ...
Eyssel FA, Hegel F, Horstmann G, Wagner C. Anthropomorphic inferences from emotional nonverbal cues:...
Anthropomorphism is a phenomenon that describes the human tendency to see human-like shapes in the e...
Social robots increasingly diffuse into our lives in work, health, and many other areas. However, th...
Anthropomorphism describes the tendency to imbue the real or imagined behavior of nonhuman agents wi...