[EN] In this thesis we study the multi-winner voting rules known as Proportional Approval Voting and Phragm´en’s Voting Rule; as well as their sequential variants. Here voters submit their preferences through approval ballots. These voting rules are applied to an iterative framework, meaning that once the initial vote is submitted voters may deviate from their vote given the current state of the game. The framework for this voting system is defined. We describe heuristics to model the behavior that voters can take, when voting strategically, i.e. how voters can deviate from their initial true preferences to obtain a better outcome. Furthermore, we describe examples of games in which each heuristic introduced causes a change in utili...