Esports are a growing industry across the world. This thesis reviews the history/success of several esport leagues and identifies the factors that make these leagues successful. As a result of preliminary research, the primary goal of this study will be to develop a model that could predict the success of esport leagues. These factors include mainstream appeal of esports, league structure examples, and general broadcasting reach. The model is then used to examine the Overwatch League, an esport league that began competition in 2018, and concludes that the Overwatch League is structured for sustained success in the esport market.Honors CollegeThesis (B.?
This thesis aims to analyse electronic sports or eSports - one of the world's fastest growing phenom...
Background: Competitive gaming (or esports) is an emerging phenomenon with a field of over 454 milli...
This Open Access book provides a comprehensive review of the rapidly developing esport phenomenon by...
Dissertation presented as the partial requirement for obtaining a Master's degree in Information Man...
In a society defined by consistent advancements of technology, ecosystems such as the one of educati...
The goal of the thesis was to find out in which ways esports has effected game development, marketin...
The availability and affordability of increased internet bandwidth, video memory, and processing spe...
Esports industry has seen massive growth in the past decade. The audiences are growing, the tourname...
abstract: The academic study of eSports, or professional competition through the medium of video gam...
abstract: This thesis examines two electronic games, PlayerUnknown’s Battlegrounds (PUBG) and Fortni...
As the modern society comes into the new era of innovation and technology, eSports industry has been...
Online gaming has become a pervasive entertainment activity, and its professionalization has resulte...
abstract: Esports streaming has become an entertainment giant and promises to continue to grow in th...
Aims: The aim of the paper is to explore emerging themes, which support the development of a sustain...
Esports are growing in popularity at a rapid pace worldwide. In contemporary society, individuals wa...
This thesis aims to analyse electronic sports or eSports - one of the world's fastest growing phenom...
Background: Competitive gaming (or esports) is an emerging phenomenon with a field of over 454 milli...
This Open Access book provides a comprehensive review of the rapidly developing esport phenomenon by...
Dissertation presented as the partial requirement for obtaining a Master's degree in Information Man...
In a society defined by consistent advancements of technology, ecosystems such as the one of educati...
The goal of the thesis was to find out in which ways esports has effected game development, marketin...
The availability and affordability of increased internet bandwidth, video memory, and processing spe...
Esports industry has seen massive growth in the past decade. The audiences are growing, the tourname...
abstract: The academic study of eSports, or professional competition through the medium of video gam...
abstract: This thesis examines two electronic games, PlayerUnknown’s Battlegrounds (PUBG) and Fortni...
As the modern society comes into the new era of innovation and technology, eSports industry has been...
Online gaming has become a pervasive entertainment activity, and its professionalization has resulte...
abstract: Esports streaming has become an entertainment giant and promises to continue to grow in th...
Aims: The aim of the paper is to explore emerging themes, which support the development of a sustain...
Esports are growing in popularity at a rapid pace worldwide. In contemporary society, individuals wa...
This thesis aims to analyse electronic sports or eSports - one of the world's fastest growing phenom...
Background: Competitive gaming (or esports) is an emerging phenomenon with a field of over 454 milli...
This Open Access book provides a comprehensive review of the rapidly developing esport phenomenon by...