Abstract-Graphic Processing Units (GPUs) achieve latency tolerance by exploiting massive amounts of thread level parallelism. Each core executes several hundred to a few thousand simultaneously active threads. The work scheduler tries to maximize the number of active threads on each core by launching threads until at least one of the required resources is completely utilized. The rationale is, more threads would give the thread scheduler more opportunities to hide memory latency and thus would result in better performance. In this work, we show that launching the maximum number of threads is not always necessary to achieve the best performance. Applications have an optimal thread count value at which the performance saturates. Increasing th...
Graphics processing units (GPUs) are increasingly adopted in modern computer systems beyond their tr...
High compute-density with massive thread-level parallelism of Graphics Processing Units (GPUs) is be...
Modern commodity processors such as GPUs may execute up to about a thousand of physical threads per ...
Power-performance efficiency has become a central focus that is challenging in heterogeneous process...
Recent NVIDIA Graphics Processing Units (GPUs) can execute multiple kernels concurrently. On these G...
Thread parallel hardware, as the Graphics Processing Units (GPUs), greatly outperform CPUs in provid...
The key to high performance on GPUs lies in the massive threading to enable thread switching and hid...
GPUs are an increasingly popular implementation platform for a variety of general purpose applicatio...
In this paper, we characterize and analyze an increasingly popular style of programming for the GPU ...
As modern GPU workloads become larger and more complex, there is an ever-increasing demand for GPU c...
To help shrink the programmability-performance efficiency gap, we discuss that adaptive runtime syst...
In this paper, we present two conceptual frameworks for GPU applications to adjust their task execut...
The Graphics Processing Unit (GPU) has become a more important component in high-performance computi...
Massively parallel processing devices, like Graphics Processing Units (GPUs), have the ability to ac...
Graphics processor units (GPUs) today can be used for computations that go beyond graphics and such...
Graphics processing units (GPUs) are increasingly adopted in modern computer systems beyond their tr...
High compute-density with massive thread-level parallelism of Graphics Processing Units (GPUs) is be...
Modern commodity processors such as GPUs may execute up to about a thousand of physical threads per ...
Power-performance efficiency has become a central focus that is challenging in heterogeneous process...
Recent NVIDIA Graphics Processing Units (GPUs) can execute multiple kernels concurrently. On these G...
Thread parallel hardware, as the Graphics Processing Units (GPUs), greatly outperform CPUs in provid...
The key to high performance on GPUs lies in the massive threading to enable thread switching and hid...
GPUs are an increasingly popular implementation platform for a variety of general purpose applicatio...
In this paper, we characterize and analyze an increasingly popular style of programming for the GPU ...
As modern GPU workloads become larger and more complex, there is an ever-increasing demand for GPU c...
To help shrink the programmability-performance efficiency gap, we discuss that adaptive runtime syst...
In this paper, we present two conceptual frameworks for GPU applications to adjust their task execut...
The Graphics Processing Unit (GPU) has become a more important component in high-performance computi...
Massively parallel processing devices, like Graphics Processing Units (GPUs), have the ability to ac...
Graphics processor units (GPUs) today can be used for computations that go beyond graphics and such...
Graphics processing units (GPUs) are increasingly adopted in modern computer systems beyond their tr...
High compute-density with massive thread-level parallelism of Graphics Processing Units (GPUs) is be...
Modern commodity processors such as GPUs may execute up to about a thousand of physical threads per ...