The paper reports on the design and educational use of a board game on climate change which covers central bio-physical, economic and political aspects of the issue. By using a board game as common language between students and scientists from different scientific cultures, knowledge of different disciplines can be integrated and different views can be discussed. Familiarity with a particular jargon is not needed, but can develop through playing and debriefing the game. Already in the game design phase scientists from climatology, economy, political science and modelling as well as integration experts were involved. It includes (i) a simple climate module accounting for greenhouse gases, global mean temperature and climate impacts, (ii) an ...
This paper explores the value of cooperative games in enhancing knowledge and generating pro-environ...
Background. Serious games are gaining increasing prominence in environmental communication research,...
This paper introduces the Games Realising Effective and Affective Transformation (GREAT) research an...
The paper reports on the design and educational use of a board game on climate change which covers c...
This article reports and reflects on the design and use of the board game KEEP COOL on climate chang...
Games are increasingly proposed as an innovative way to convey scientific insights on the climateeco...
The study provides an overview of the application possibilities of game theory to climate change. T...
The aim of this paper is to survey the game theory modelling of the behaviour of global players in m...
The scientific evidence for how human activity negatively impacts the natural environment is now nea...
Alongside societal change and more sustainable living, new technologies and research will be importa...
The challenges posed to humanity by climate change require innovative approaches. Well-designed game...
This paper introduces the Games Realising Effective and Affective Transformation (GREAT) research an...
Engaging citizens with climate change is an urgent and complex issue. Gamified initiatives such as g...
Educational games are potential tools for communicating climate science to the public and thus impro...
In face of the climate crisis, educational responses aim at raising awareness, fostering knowledge, ...
This paper explores the value of cooperative games in enhancing knowledge and generating pro-environ...
Background. Serious games are gaining increasing prominence in environmental communication research,...
This paper introduces the Games Realising Effective and Affective Transformation (GREAT) research an...
The paper reports on the design and educational use of a board game on climate change which covers c...
This article reports and reflects on the design and use of the board game KEEP COOL on climate chang...
Games are increasingly proposed as an innovative way to convey scientific insights on the climateeco...
The study provides an overview of the application possibilities of game theory to climate change. T...
The aim of this paper is to survey the game theory modelling of the behaviour of global players in m...
The scientific evidence for how human activity negatively impacts the natural environment is now nea...
Alongside societal change and more sustainable living, new technologies and research will be importa...
The challenges posed to humanity by climate change require innovative approaches. Well-designed game...
This paper introduces the Games Realising Effective and Affective Transformation (GREAT) research an...
Engaging citizens with climate change is an urgent and complex issue. Gamified initiatives such as g...
Educational games are potential tools for communicating climate science to the public and thus impro...
In face of the climate crisis, educational responses aim at raising awareness, fostering knowledge, ...
This paper explores the value of cooperative games in enhancing knowledge and generating pro-environ...
Background. Serious games are gaining increasing prominence in environmental communication research,...
This paper introduces the Games Realising Effective and Affective Transformation (GREAT) research an...